more small changes to the scripts folder
This commit is contained in:
@@ -17,11 +17,8 @@ function IsUsingTwoScreens()
|
|||||||
return GetScreenAspectRatio() == AspectRatios.EightThree
|
return GetScreenAspectRatio() == AspectRatios.EightThree
|
||||||
end
|
end
|
||||||
|
|
||||||
-- take and use it as you like, I don't care -aj
|
|
||||||
-- (although I should mention this file was specific to moonlight and was pretty
|
|
||||||
-- bad before some editing. -aj)
|
|
||||||
|
|
||||||
-- this one is good though:
|
|
||||||
function WideScale(AR4_3, AR16_9)
|
function WideScale(AR4_3, AR16_9)
|
||||||
return scale( SCREEN_WIDTH, 640, 854, AR4_3, AR16_9 )
|
return scale( SCREEN_WIDTH, 640, 854, AR4_3, AR16_9 )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- take and use it as you like, I don't care -aj
|
||||||
@@ -1,15 +1,15 @@
|
|||||||
sm-ssc Scripts Directory: Introduction
|
StepMania 5 fallback Scripts Directory: Introduction
|
||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
Hello, and welcome to the sm-ssc Scripts directory. You'll notice that our Lua
|
Hello, and welcome to the StepMania 5 fallback Scripts directory. You'll notice
|
||||||
scripts have numbers at the beginning of them. This is to control the order of
|
that our Lua scripts have numbers at the beginning of them. This is to control
|
||||||
execution.
|
the order of execution.
|
||||||
|
|
||||||
In sm-ssc, scripts in subdirectories of Scripts/ (e.g. Scripts/01/somescript.lua)
|
In SM5, scripts in subdirectories of Scripts/ (e.g. Scripts/01/somescript.lua)
|
||||||
are loaded before scripts in the root of Scripts/ (e.g. Scripts/01 base.lua).
|
are loaded before scripts in the root of Scripts/ (e.g. Scripts/01 base.lua).
|
||||||
This is important to know when making a theme for sm-ssc. It's also important
|
This is important to know when making a theme. It's also important to know that
|
||||||
to know that StepMania 4 (as of alpha 5) will not read scripts in subdirectories.
|
previous StepMania versions will not read scripts in subdirectories.
|
||||||
|
|
||||||
In sm-ssc, there are five rings of script execution:
|
There are five rings of script execution:
|
||||||
|
|
||||||
00 - Initialization
|
00 - Initialization
|
||||||
________________________________________________________________________________
|
________________________________________________________________________________
|
||||||
@@ -18,17 +18,8 @@ There are three base scripts. "01 base.lua" is taken from StepMania 4's default
|
|||||||
theme and sets up very important function overrides and the "Var" alias (for
|
theme and sets up very important function overrides and the "Var" alias (for
|
||||||
lua.GetThreadVariable). The other two base scripts are sm-ssc specific.
|
lua.GetThreadVariable). The other two base scripts are sm-ssc specific.
|
||||||
|
|
||||||
"01 alias.lua" contains non-compatibility aliases. To quote the file itself:
|
"01 alias.lua" contains various aliases. It also contains the compatibility
|
||||||
"This is mainly here for making commands case-insensitive without needing to
|
aliases that used to live in "01 compat.lua".
|
||||||
clutter up the C++ code. It can also be used to add custom functions that
|
|
||||||
wouldn't otherwise belong somewhere else."
|
|
||||||
|
|
||||||
"01 compat.lua" sets up compatibility aliases for some commands. Some commands
|
|
||||||
were deprecated in sm-ssc (e.g. hidden), while others were renamed. If a problem
|
|
||||||
was solved differently in sm-ssc, the corresponding StepMania 4 functions should
|
|
||||||
live in here, and not the C++ code. (The prime example of this being
|
|
||||||
PlayerStageStats:IsFullComboW* from SM4, whereas we have
|
|
||||||
PlayerStageStats:FullComboOfScore, with the tap note score being passed in.)
|
|
||||||
________________________________________________________________________________
|
________________________________________________________________________________
|
||||||
02 - Defaults
|
02 - Defaults
|
||||||
The "02" scripts are pretty much the same scripts you'd find in StepMania 4's
|
The "02" scripts are pretty much the same scripts you'd find in StepMania 4's
|
||||||
@@ -43,50 +34,6 @@ CustomSpeedMods, UserPreferences2), while others are from other themes (HSV)
|
|||||||
or written for sm-ssc (DateTime, Gameplay).
|
or written for sm-ssc (DateTime, Gameplay).
|
||||||
________________________________________________________________________________
|
________________________________________________________________________________
|
||||||
04 - ?
|
04 - ?
|
||||||
FileUtils and WidescreenHelpers are in the fifth ring. To be honest, I don't
|
FileUtils, Scoring, and WidescreenHelpers are in the fifth ring.
|
||||||
know why they were moved out here. -aj
|
To be honest, I don't know why FileUtils and WidescreenHelpers were moved out
|
||||||
|
here. Scoring is just here because the initial implementation was flawed.
|
||||||
================================================================================
|
|
||||||
previously:
|
|
||||||
SMOKE WEED '98 Scripts Directory Organization,
|
|
||||||
or "An applied case of application of prefixes to control order of execution".
|
|
||||||
|
|
||||||
Based on the original document for NCRX by Synikal, updated for SW98 by various
|
|
||||||
members of the NAKET Team.
|
|
||||||
-------------------------------------------------------------------------------
|
|
||||||
The general idea is that the order of execution in some scripts does matter.
|
|
||||||
We can use filenames in order to load certain files before others.
|
|
||||||
|
|
||||||
It is important to note that you do not always need to follow this order,
|
|
||||||
especially if certain scripts do not require any dependencies. Typically,
|
|
||||||
most scripts do not require hierarchy setup, only certain situations
|
|
||||||
require it.
|
|
||||||
|
|
||||||
Here is how we see the general hierarchy at NAKET HQ:
|
|
||||||
|
|
||||||
00 = Initialization. Things that get called at the beginning of a theme.
|
|
||||||
This is good for things that are required by everything. It's considered bad
|
|
||||||
form to execute your own code before init, but there are ways around it if you
|
|
||||||
do need to go around it.
|
|
||||||
|
|
||||||
Examples include 00 init.lua (SM4 default) and 00 themeInfo.lua (various themes).
|
|
||||||
|
|
||||||
01 = Base. After the initialization, the base layer goes on top and adds more
|
|
||||||
core functionality to StepMania themes.
|
|
||||||
|
|
||||||
Examples include 01 base.lua (SM4 default) and various 01 files in sm-ssc's
|
|
||||||
fallback theme. In sm-ssc, these are treated differently than in normal SM4;
|
|
||||||
01 files are used for aliasing/compatibility commands, which are just as
|
|
||||||
important as 01 base.lua.
|
|
||||||
----
|
|
||||||
From here on out, these aren't officially used by the normal StepMania
|
|
||||||
developers; they were invented by other themers.
|
|
||||||
|
|
||||||
02 = Extensions. Generally, these are third party extensions, such as the KKI
|
|
||||||
Labs stuff or vyhd's Genre Generator.
|
|
||||||
|
|
||||||
03 = Theme-specific. This layer came into existence with dubaiOne/moonlight.
|
|
||||||
|
|
||||||
It should be noted that this is still talking about StepMania 4 alphas, as
|
|
||||||
sm-ssc introduces loading Scripts/folderA, Scripts/folderB, etc. (just not
|
|
||||||
Scripts/folderA/folderB/ although why would you need that?)
|
|
||||||
Reference in New Issue
Block a user