allow specifying a Lua function for a command with "%funciton(self) self:blah end"
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@@ -53,21 +53,21 @@ void ScoreDisplayBattle::Update( float fDelta )
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if( sNewModifier == "" )
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{
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m_ItemIcon[s].RunCommands( ActorCommands( ParseCommands("linear,0.25;zoom,0") ) );
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m_ItemIcon[s].RunCommands( ActorCommands( "linear,0.25;zoom,0" ) );
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}
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else
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{
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// TODO: Cache all of the icon graphics so we don't load them dynamically from disk.
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m_ItemIcon[s].Load( THEME->GetPathG("ScoreDisplayBattle","icon "+sNewModifier) );
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m_ItemIcon[s].StopTweening();
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ActorCommands acmds( ParseCommands(
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ActorCommands acmds(
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"diffuse,1,1,1,1;zoom,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;" ) );
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"sleep,0.1;linear,0;diffusealpha,1;" );
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m_ItemIcon[s].RunCommands( acmds );
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}
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}
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