allow specifying a Lua function for a command with "%funciton(self) self:blah end"
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@@ -6,79 +6,88 @@
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#include <sstream>
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#include "LuaBinding.h"
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ActorCommands::ActorCommands( const Commands& cmds )
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ActorCommands::ActorCommands( const CString &sCommands )
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{
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m_cmds = cmds;
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if( sCommands.Left(1) == "%" )
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{
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m_sLuaFunction = sCommands;
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m_sLuaFunction.erase( m_sLuaFunction.begin() );
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m_sLuaFunction = "return " + m_sLuaFunction;
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}
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else
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{
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Commands cmds;
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ParseCommands( sCommands, cmds );
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//
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// Convert cmds to a Lua function
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//
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ostringstream s;
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s << "return function(self)\n";
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FOREACH_CONST( Command, cmds.v, c )
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{
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const Command& cmd = (*c);
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CString sName = cmd.GetName();
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s << "\tself:" << sName << "(";
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bool bFirstParamIsString =
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sName == "horizalign" ||
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sName == "vertalign" ||
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sName == "effectclock" ||
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sName == "blend" ||
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sName == "ztestmode" ||
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sName == "cullmode" ||
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sName == "playcommand" ||
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sName == "queuecommand";
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for( unsigned i=1; i<cmd.m_vsArgs.size(); i++ )
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{
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CString sArg = cmd.m_vsArgs[i];
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// "+200" -> "200"
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if( sArg[0] == '+' )
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sArg.erase( sArg.begin() );
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if( i==1 && bFirstParamIsString ) // string literal
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{
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s << "'" << sArg << "'";
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}
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else if( sArg[0] == '#' ) // HTML color
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{
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RageColor c; // in case FromString fails
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c.FromString( sArg );
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// c is still valid if FromString fails
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s << c.r << "," << c.g << "," << c.b << "," << c.a;
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}
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else
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{
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s << sArg;
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}
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if( i != cmd.m_vsArgs.size()-1 )
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s << ",";
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}
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s << ")\n";
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}
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s << "end\n";
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m_sLuaFunction = s.str();
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}
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Register();
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}
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void ActorCommands::Register()
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{
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//
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// Convert cmds to a Lua function
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//
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ostringstream s;
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s << "return function(self)\n";
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FOREACH_CONST( Command, m_cmds.v, c )
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{
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const Command& cmd = (*c);
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CString sName = cmd.GetName();
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s << "\tself:" << sName << "(";
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bool bFirstParamIsString =
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sName == "horizalign" ||
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sName == "vertalign" ||
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sName == "effectclock" ||
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sName == "blend" ||
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sName == "ztestmode" ||
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sName == "cullmode" ||
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sName == "playcommand" ||
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sName == "queuecommand";
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for( unsigned i=1; i<cmd.m_vsArgs.size(); i++ )
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{
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CString sArg = cmd.m_vsArgs[i];
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// "+200" -> "200"
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if( sArg[0] == '+' )
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sArg.erase( sArg.begin() );
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if( i==1 && bFirstParamIsString ) // string literal
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{
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s << "'" << sArg << "'";
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}
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else if( sArg[0] == '#' ) // HTML color
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{
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RageColor c; // in case FromString fails
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c.FromString( sArg );
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// c is still valid if FromString fails
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s << c.r << "," << c.g << "," << c.b << "," << c.a;
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}
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else
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{
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s << sArg;
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}
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if( i != cmd.m_vsArgs.size()-1 )
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s << ",";
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}
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s << ")\n";
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}
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s << "end\n";
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CString s2 = s.str();
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CString sError;
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if( !LUA->RunScript( s2, "in", sError, 1 ) )
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if( !LUA->RunScript( m_sLuaFunction, "in", sError, 1 ) )
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{
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/* We're compiling a generated script, so it should never fail. */
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FAIL_M( ssprintf("Compiling \"%s\": %s", s2.c_str(), sError.c_str()) );
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FAIL_M( ssprintf("Compiling \"%s\": %s", m_sLuaFunction.c_str(), sError.c_str()) );
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}
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/* The function is now on the stack. */
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this->SetFromStack();
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}
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