Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph.
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@@ -48,13 +48,6 @@ ScreenSandbox::ScreenSandbox() : Screen("ScreenSandbox")
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// this->AddChild(&m_model);
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// m_model.SetEffectSpin( RageVector3(0,90,90) );
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RageTextureID ID;
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ID.filename = THEME->GetPathToF("MusicWheelItem roulette");
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ID.text = "testing,\ntesting,\n1\n2\n3\n\n\n";
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m_text.Load( ID );
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m_text.SetXY( CENTER_X, CENTER_Y );
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this->AddChild( &m_text );
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this->AddChild( &m_In );
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this->AddChild( &m_Out );
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