Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph.

This commit is contained in:
Chris Danford
2003-06-05 22:18:42 +00:00
parent 428d560a6b
commit 429d311c2a
13 changed files with 37 additions and 272 deletions
-7
View File
@@ -48,13 +48,6 @@ ScreenSandbox::ScreenSandbox() : Screen("ScreenSandbox")
// this->AddChild(&m_model);
// m_model.SetEffectSpin( RageVector3(0,90,90) );
RageTextureID ID;
ID.filename = THEME->GetPathToF("MusicWheelItem roulette");
ID.text = "testing,\ntesting,\n1\n2\n3\n\n\n";
m_text.Load( ID );
m_text.SetXY( CENTER_X, CENTER_Y );
this->AddChild( &m_text );
this->AddChild( &m_In );
this->AddChild( &m_Out );