Clean up resolution fallback logic

Add video settings for G400
Working on composited text
This commit is contained in:
Chris Danford
2003-06-05 19:29:27 +00:00
parent 43819f68c6
commit 428d560a6b
31 changed files with 602 additions and 310 deletions
+8 -1
View File
@@ -28,7 +28,7 @@ ScreenSandbox::ScreenSandbox() : Screen("ScreenSandbox")
m_quad1.SetDiffuse( RageColor(0,0,1,1) );
m_quad1.SetZ( 0 );
m_quad1.SetUseZBuffer( true );
this->AddChild( &m_quad1 );
// this->AddChild( &m_quad1 );
m_quad2.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
m_quad2.SetDiffuse( RageColor(0,1,0,1) );
@@ -48,6 +48,13 @@ ScreenSandbox::ScreenSandbox() : Screen("ScreenSandbox")
// this->AddChild(&m_model);
// m_model.SetEffectSpin( RageVector3(0,90,90) );
RageTextureID ID;
ID.filename = THEME->GetPathToF("MusicWheelItem roulette");
ID.text = "testing,\ntesting,\n1\n2\n3\n\n\n";
m_text.Load( ID );
m_text.SetXY( CENTER_X, CENTER_Y );
this->AddChild( &m_text );
this->AddChild( &m_In );
this->AddChild( &m_Out );