Clean up resolution fallback logic

Add video settings for G400
Working on composited text
This commit is contained in:
Chris Danford
2003-06-05 19:29:27 +00:00
parent 43819f68c6
commit 428d560a6b
31 changed files with 602 additions and 310 deletions
+1 -2
View File
@@ -400,8 +400,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
const float fYTail = bReverse ? fStartYPos : fEndYPos; // the center the tail
const bool bWavy = GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_DRUNK] > 0;
const int fYStep = bWavy ? 16 : 16;// causes crash w/ some NoteSkins : 128; // use small steps only if wavy
// If you don't include the 128 you can't compile this code!!!!!!! - Andy.
const int fYStep = 16; //bWavy ? 16 : 128; // use small steps only if wavy
const float fColorScale = 1*fLife + (1-fLife)*cache->m_fHoldNGGrayPercent;