Clean up resolution fallback logic
Add video settings for G400 Working on composited text
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@@ -400,8 +400,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
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const float fYTail = bReverse ? fStartYPos : fEndYPos; // the center the tail
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const bool bWavy = GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_DRUNK] > 0;
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const int fYStep = bWavy ? 16 : 16;// causes crash w/ some NoteSkins : 128; // use small steps only if wavy
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// If you don't include the 128 you can't compile this code!!!!!!! - Andy.
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const int fYStep = 16; //bWavy ? 16 : 128; // use small steps only if wavy
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const float fColorScale = 1*fLife + (1-fLife)*cache->m_fHoldNGGrayPercent;
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