GetPathTo -> GetPath

This commit is contained in:
Chris Danford
2005-02-06 03:32:53 +00:00
parent 7e68ac03b4
commit 4223e09cc8
91 changed files with 422 additions and 447 deletions
+7 -8
View File
@@ -30,16 +30,15 @@ ScreenWithMenuElements::ScreenWithMenuElements( CString sClassName ) : Screen( s
this->SetName( sClassName );
m_autoHeader.Load( THEME->GetPathToG(m_sName+" header") );
m_autoHeader.Load( THEME->GetPathG(m_sName,"header") );
m_autoHeader->SetName("Header");
SET_XY_AND_ON_COMMAND( m_autoHeader );
this->AddChild( m_autoHeader );
if( STYLE_ICON && GAMESTATE->m_pCurStyle )
{
CString sIconFileName = CString("MenuElements icon ") + GAMESTATE->GetCurrentStyle()->m_szName;
m_sprStyleIcon.SetName( "StyleIcon" );
m_sprStyleIcon.Load( THEME->GetPathToG(sIconFileName) );
m_sprStyleIcon.Load( THEME->GetPathG("MenuElements",CString("icon ")+GAMESTATE->GetCurrentStyle()->m_szName) );
m_sprStyleIcon.StopAnimating();
m_sprStyleIcon.SetState( GAMESTATE->m_MasterPlayerNumber );
SET_XY_AND_ON_COMMAND( m_sprStyleIcon );
@@ -68,7 +67,7 @@ ScreenWithMenuElements::ScreenWithMenuElements( CString sClassName ) : Screen( s
this->AddChild( m_MenuTimer );
}
m_autoFooter.Load( THEME->GetPathToG(m_sName+" footer") );
m_autoFooter.Load( THEME->GetPathG(m_sName,"footer") );
m_autoFooter->SetName("Footer");
SET_XY_AND_ON_COMMAND( m_autoFooter );
this->AddChild( m_autoFooter );
@@ -81,20 +80,20 @@ ScreenWithMenuElements::ScreenWithMenuElements( CString sClassName ) : Screen( s
m_textHelp->SetTips( asHelpTips );
this->AddChild( m_textHelp );
m_sprOverlay.Load( THEME->GetPathToB(m_sName+" overlay") );
m_sprOverlay.Load( THEME->GetPathB(m_sName,"overlay") );
m_sprOverlay->SetName("Overlay");
SET_XY_AND_ON_COMMAND( m_sprOverlay );
this->AddChild( m_sprOverlay );
m_In.Load( THEME->GetPathToB(m_sName+" in") );
m_In.Load( THEME->GetPathB(m_sName,"in") );
m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
this->AddChild( &m_In );
m_Out.Load( THEME->GetPathToB(m_sName+" out") );
m_Out.Load( THEME->GetPathB(m_sName,"out") );
m_Out.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
this->AddChild( &m_Out );
m_Back.Load( THEME->GetPathToB("Common back") );
m_Back.Load( THEME->GetPathB("Common","back") );
m_Back.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
this->AddChild( &m_Back );