GetPathTo -> GetPath

This commit is contained in:
Chris Danford
2005-02-06 03:32:53 +00:00
parent 7e68ac03b4
commit 4223e09cc8
91 changed files with 422 additions and 447 deletions
+6 -6
View File
@@ -42,7 +42,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
return;
}
PointsUntilNextUnlock.LoadFromFont( THEME->GetPathToF("Common normal") );
PointsUntilNextUnlock.LoadFromFont( THEME->GetPathF("Common","normal") );
PointsUntilNextUnlock.SetHorizAlign( Actor::align_left );
apActorCommands IconCommand = ICON_COMMAND;
@@ -66,7 +66,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
Sprite* entry = new Sprite;
// new unlock graphic
entry->Load( THEME->GetPathToG(ssprintf("ScreenUnlock %d icon", i)) );
entry->Load( THEME->GetPathG("ScreenUnlock",ssprintf("%d icon", i)) );
// set graphic location
entry->SetName( ssprintf("Unlock%d",i) );
@@ -114,7 +114,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
BitmapText* text = new BitmapText;
text->LoadFromFont( THEME->GetPathToF("ScreenUnlock text") );
text->LoadFromFont( THEME->GetPathF("ScreenUnlock","text") );
text->SetHorizAlign( Actor::align_left );
text->SetZoom(ScrollingTextZoom);
@@ -181,7 +181,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
Sprite* IconCount = new Sprite;
// new unlock graphic
IconCount->Load( THEME->GetPathToG(ssprintf("ScreenUnlock %d icon", i)) );
IconCount->Load( THEME->GetPathG("ScreenUnlock",ssprintf("%d icon", i)) );
// set graphic location
IconCount->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
@@ -251,7 +251,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
BitmapText* NewText = new BitmapText;
NewText->LoadFromFont( THEME->GetPathToF("ScreenUnlock text") );
NewText->LoadFromFont( THEME->GetPathF("ScreenUnlock","text") );
NewText->SetHorizAlign( Actor::align_left );
CString title = pSong->m_pSong->GetDisplayMainTitle();
@@ -274,7 +274,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
// new unlock graphic
Sprite* NewIcon = new Sprite;
NewIcon->Load( THEME->GetPathToG(ssprintf("ScreenUnlock %d icon", NextIcon)) );
NewIcon->Load( THEME->GetPathG("ScreenUnlock",ssprintf("%d icon", NextIcon)) );
NewIcon->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
NewIcon->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE);
NewIcon->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);