GetPathTo -> GetPath

This commit is contained in:
Chris Danford
2005-02-06 03:32:53 +00:00
parent 7e68ac03b4
commit 4223e09cc8
91 changed files with 422 additions and 447 deletions
+12 -13
View File
@@ -44,14 +44,14 @@ ScreenSelectMode::ScreenSelectMode( CString sClassName ) : ScreenSelect( sClassN
SET_XY( m_CurChar[pn] );
}
m_bSelected = false;
m_ChoiceListFrame.Load( THEME->GetPathToG("ScreenSelectMode list frame"));
m_ChoiceListFrame.Load( THEME->GetPathG("ScreenSelectMode","list frame"));
m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
m_ChoiceListFrame.SetName("ChoiceListFrame");
this->AddChild( &m_ChoiceListFrame );
m_soundModeChange.Load( THEME->GetPathToS("ScreenSelectMode modechange"));
m_soundConfirm.Load( THEME->GetPathToS("ScreenSelectMode modeconfirm"));
m_soundStart.Load( THEME->GetPathToS("ScreenSelectMode menustart"));
m_soundModeChange.Load( THEME->GetPathS("ScreenSelectMode","modechange"));
m_soundConfirm.Load( THEME->GetPathS("ScreenSelectMode","modeconfirm"));
m_soundStart.Load( THEME->GetPathS("ScreenSelectMode","menustart"));
for( unsigned i=0; i<m_aGameCommands.size(); i++ )
{
@@ -60,8 +60,7 @@ ScreenSelectMode::ScreenSelectMode( CString sClassName ) : ScreenSelect( sClassN
//
// Load Sprite
//
CString sElementName = ssprintf("ScreenSelectMode %s", mc.m_sName.c_str() );
CString sElementPath = THEME->GetPathToG(sElementName);
CString sElementPath = THEME->GetPathG("ScreenSelectMode",mc.m_sName);
arrayLocations.push_back( sElementPath );
@@ -100,7 +99,7 @@ ScreenSelectMode::ScreenSelectMode( CString sClassName ) : ScreenSelect( sClassN
}
}
for(pn=0;pn<NUM_PLAYERS;pn++)
m_CurChar[pn].Load( THEME->GetPathToG("ScreenSelectMode nochar") );
m_CurChar[pn].Load( THEME->GetPathG("ScreenSelectMode","nochar") );
}
// m_ScrollingList.UseSpriteType(BANNERTYPE);
@@ -109,12 +108,12 @@ ScreenSelectMode::ScreenSelectMode( CString sClassName ) : ScreenSelect( sClassN
m_ScrollingList.SetName("ScrollingList");
this->AddChild( &m_ScrollingList );
m_ChoiceListHighlight.Load( THEME->GetPathToG("ScreenSelectMode list highlight"));
m_ChoiceListHighlight.Load( THEME->GetPathG("ScreenSelectMode","list highlight"));
m_ChoiceListHighlight.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y );
m_ChoiceListHighlight.SetName("ChoiceListHighlight");
this->AddChild(&m_ChoiceListHighlight);
m_Guide.Load( THEME->GetPathToG("select mode guide"));
m_Guide.Load( THEME->GetPathG("select mode","guide"));
m_Guide.SetXY( GUIDE_X, GUIDE_Y );
m_Guide.SetName("Guide");
this->AddChild( &m_Guide );
@@ -392,10 +391,10 @@ void ScreenSelectMode::MenuUp(PlayerNumber pn)
if(apCharactersToUse[m_iCurrentChar[pn]]->GetSongSelectIconPath() != "")
m_CurChar[pn].Load( apCharactersToUse[m_iCurrentChar[pn]]->GetSongSelectIconPath() );
else
m_CurChar[pn].Load( THEME->GetPathToG("ScreenSelectMode chariconmissing") );
m_CurChar[pn].Load( THEME->GetPathG("ScreenSelectMode","chariconmissing") );
}
else
m_CurChar[pn].Load( THEME->GetPathToG("ScreenSelectMode nochar") );
m_CurChar[pn].Load( THEME->GetPathG("ScreenSelectMode","nochar") );
}
}
@@ -437,10 +436,10 @@ void ScreenSelectMode::MenuDown(PlayerNumber pn)
if(apCharactersToUse[m_iCurrentChar[pn]]->GetSongSelectIconPath() != "")
m_CurChar[pn].Load( apCharactersToUse[m_iCurrentChar[pn]]->GetSongSelectIconPath() );
else
m_CurChar[pn].Load( THEME->GetPathToG("ScreenSelectMode chariconmissing") );
m_CurChar[pn].Load( THEME->GetPathG("ScreenSelectMode","chariconmissing") );
}
else
m_CurChar[pn].Load( THEME->GetPathToG("ScreenSelectMode nochar") );
m_CurChar[pn].Load( THEME->GetPathG("ScreenSelectMode","nochar") );
}
}