GetPathTo -> GetPath
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@@ -69,8 +69,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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{
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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{
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CString sFName = ssprintf("%s Cursor Part%d", m_sName.c_str(),i+1);
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m_sprCursor[i][0].Load( THEME->GetPathToG(sFName) );
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m_sprCursor[i][0].Load( THEME->GetPathG(m_sName,ssprintf("Cursor Part%d",i+1)) );
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m_sprCursor[i][0]->SetName( ssprintf("CursorPart%d",i+1) );
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this->AddChild( m_sprCursor[i][0] );
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}
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@@ -81,8 +80,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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{
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FOREACH_HumanPlayer( p )
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{
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CString sFName = ssprintf("%s Cursor Part%d P%d", m_sName.c_str(),i+1,p+1);
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m_sprCursor[i][p].Load( THEME->GetPathToG(sFName) );
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m_sprCursor[i][p].Load( THEME->GetPathG(m_sName,ssprintf("Cursor Part%d P%d",i+1,p+1)) );
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m_sprCursor[i][p]->SetName( ssprintf("CursorPart%dP%d",i+1,p+1) );
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this->AddChild( m_sprCursor[i][p] );
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}
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@@ -108,8 +106,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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{
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const GameCommand& mc = m_aGameCommands[c];
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CString sFName = ssprintf("%s Scroll Choice%s", m_sName.c_str(),mc.m_sName.c_str());
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m_sprScroll[c][0].Load( THEME->GetPathToG(sFName) );
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m_sprScroll[c][0].Load( THEME->GetPathG(m_sName,ssprintf("%s Scroll Choice%s",mc.m_sName.c_str())) );
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m_sprScroll[c][0]->SetName( ssprintf("Scroll") );
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m_sprScroll[c][0]->PlayCommand( "Init" );
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m_Scroller[0].AddChild( m_sprScroll[c][0] );
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@@ -133,8 +130,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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{
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const GameCommand& mc = m_aGameCommands[c];
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CString sFName = ssprintf("%s Scroll Choice%s P%d", m_sName.c_str(),mc.m_sName.c_str(),p+1);
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m_sprScroll[c][p].Load( THEME->GetPathToG(sFName) );
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m_sprScroll[c][p].Load( THEME->GetPathG(m_sName,ssprintf("Scroll Choice%s P%d",mc.m_sName.c_str(),p+1)) );
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m_sprScroll[c][p]->SetName( ssprintf("ScrollP%d",p+1) );
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m_sprScroll[c][p]->PlayCommand( "Init" );
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m_Scroller[p].AddChild( m_sprScroll[c][p] );
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@@ -150,8 +146,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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// init icon
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for( int i=0; i<NUM_ICON_PARTS; i++ )
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{
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CString sFName = ssprintf("%s Icon Part%d Choice%s", m_sName.c_str(),i+1,mc.m_sName.c_str());
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m_sprIcon[i][c].Load( THEME->GetPathToG(sFName) );
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m_sprIcon[i][c].Load( THEME->GetPathG(m_sName,ssprintf("Icon Part%d Choice%s",i+1,mc.m_sName.c_str())) );
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m_sprIcon[i][c]->SetName( ssprintf("IconPart%dChoice%s",i+1,mc.m_sName.c_str()) );
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this->AddChild( m_sprIcon[i][c] );
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}
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@@ -161,8 +156,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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{
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for( int i=0; i<NUM_PREVIEW_PARTS; i++ )
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{
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CString sFName = ssprintf("%s Preview Part%d Choice%s", m_sName.c_str(),i+1,mc.m_sName.c_str());
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m_sprPreview[i][c][0].Load( THEME->GetPathToG(sFName) );
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m_sprPreview[i][c][0].Load( THEME->GetPathG(m_sName,ssprintf("Preview Part%d Choice%s",i+1,mc.m_sName.c_str())) );
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m_sprPreview[i][c][0]->SetName( ssprintf("PreviewPart%d",i+1) );
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this->AddChild( m_sprPreview[i][c][0] );
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}
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@@ -173,8 +167,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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{
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for( int i=0; i<NUM_PREVIEW_PARTS; i++ )
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{
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CString sFName = ssprintf("%s Preview Part%d Choice%s P%d", m_sName.c_str(),i+1,mc.m_sName.c_str(),p+1);
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m_sprPreview[i][c][p].Load( THEME->GetPathToG(sFName) );
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m_sprPreview[i][c][p].Load( THEME->GetPathG(m_sName,ssprintf("Preview Part%d Choice%s P%d",i+1,mc.m_sName.c_str(),p+1)) );
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m_sprPreview[i][c][p]->SetName( ssprintf("PreviewPart%dP%d",i+1,p+1) );
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this->AddChild( m_sprPreview[i][c][p] );
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}
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@@ -185,11 +178,11 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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for( int page=0; page<NUM_PAGES; page++ )
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{
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m_sprMore[page].Load( THEME->GetPathToG( ssprintf("%s more page%d",m_sName.c_str(), page+1) ) );
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m_sprMore[page].Load( THEME->GetPathG(m_sName, ssprintf("more page%d",page+1)) );
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m_sprMore[page]->SetName( ssprintf("MorePage%d",page+1) );
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this->AddChild( m_sprMore[page] );
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m_sprExplanation[page].Load( THEME->GetPathToG( ssprintf("%s explanation page%d",m_sName.c_str(), page+1) ) );
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m_sprExplanation[page].Load( THEME->GetPathG(m_sName, ssprintf("explanation page%d",page+1)) );
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m_sprExplanation[page]->SetName( ssprintf("ExplanationPage%d",page+1) );
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this->AddChild( m_sprExplanation[page] );
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}
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@@ -201,9 +194,9 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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m_bChosen[p] = false;
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}
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m_soundChange.Load( THEME->GetPathToS( ssprintf("%s change", m_sName.c_str())), true );
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m_soundChange.Load( THEME->GetPathS(m_sName,"change"), true );
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m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
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m_soundStart.Load( THEME->GetPathToS( ssprintf("%s start", m_sName.c_str())) );
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m_soundStart.Load( THEME->GetPathS(m_sName,"start") );
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// init m_Next order info
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for( int dir = 0; dir < NUM_DIRS; ++dir )
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