GetPathTo -> GetPath
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@@ -87,12 +87,9 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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}
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FOREACH_PlayerNumber( p )
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FOREACH_EnabledPlayer( p )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue;
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m_sprTitle[p].Load( THEME->GetPathToG("ScreenSelectCharacter title 2x2") );
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m_sprTitle[p].Load( THEME->GetPathG("ScreenSelectCharacter","title 2x2") );
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m_sprTitle[p].SetState( GAMESTATE->IsHumanPlayer(p) ? p : 2+p );
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m_sprTitle[p].StopAnimating();
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m_sprTitle[p].RunCommands( TITLE_ON_COMMAND(p) );
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@@ -102,7 +99,7 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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m_sprCard[p].RunCommands( CARD_ON_COMMAND(p) );
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this->AddChild( &m_sprCard[p] );
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m_sprCardArrows[p].Load( THEME->GetPathToG("ScreenSelectCharacter card arrows") );
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m_sprCardArrows[p].Load( THEME->GetPathG("ScreenSelectCharacter","card arrows") );
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m_sprCardArrows[p].RunCommands( CARD_ARROWS_ON_COMMAND(p) );
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this->AddChild( &m_sprCardArrows[p] );
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@@ -114,7 +111,7 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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if(GAMESTATE->m_PlayMode == PLAY_MODE_BATTLE || GAMESTATE->m_PlayMode == PLAY_MODE_RAVE)
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{
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m_sprAttackFrame[p].Load( THEME->GetPathToG("ScreenSelectCharacter attack frame 1x2") );
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m_sprAttackFrame[p].Load( THEME->GetPathG("ScreenSelectCharacter","attack frame 1x2") );
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m_sprAttackFrame[p].StopAnimating();
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m_sprAttackFrame[p].SetState( p );
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m_sprAttackFrame[p].RunCommands( ATTACK_FRAME_ON_COMMAND(p) );
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@@ -132,16 +129,16 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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}
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}
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m_sprExplanation.Load( THEME->GetPathToG("ScreenSelectCharacter explanation") );
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m_sprExplanation.Load( THEME->GetPathG("ScreenSelectCharacter","explanation") );
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m_sprExplanation.RunCommands( EXPLANATION_ON_COMMAND );
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this->AddChild( &m_sprExplanation );
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m_soundChange.Load( THEME->GetPathToS("ScreenSelectCharacter change") );
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m_soundChange.Load( THEME->GetPathS("ScreenSelectCharacter","change") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectCharacter music") );
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SOUND->PlayMusic( THEME->GetPathS("ScreenSelectCharacter","music") );
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FOREACH_PlayerNumber( p )
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{
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