GetPathTo -> GetPath

This commit is contained in:
Chris Danford
2005-02-06 03:32:53 +00:00
parent 7e68ac03b4
commit 4223e09cc8
91 changed files with 422 additions and 447 deletions
+7 -10
View File
@@ -87,12 +87,9 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
}
FOREACH_PlayerNumber( p )
FOREACH_EnabledPlayer( p )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue;
m_sprTitle[p].Load( THEME->GetPathToG("ScreenSelectCharacter title 2x2") );
m_sprTitle[p].Load( THEME->GetPathG("ScreenSelectCharacter","title 2x2") );
m_sprTitle[p].SetState( GAMESTATE->IsHumanPlayer(p) ? p : 2+p );
m_sprTitle[p].StopAnimating();
m_sprTitle[p].RunCommands( TITLE_ON_COMMAND(p) );
@@ -102,7 +99,7 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
m_sprCard[p].RunCommands( CARD_ON_COMMAND(p) );
this->AddChild( &m_sprCard[p] );
m_sprCardArrows[p].Load( THEME->GetPathToG("ScreenSelectCharacter card arrows") );
m_sprCardArrows[p].Load( THEME->GetPathG("ScreenSelectCharacter","card arrows") );
m_sprCardArrows[p].RunCommands( CARD_ARROWS_ON_COMMAND(p) );
this->AddChild( &m_sprCardArrows[p] );
@@ -114,7 +111,7 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
if(GAMESTATE->m_PlayMode == PLAY_MODE_BATTLE || GAMESTATE->m_PlayMode == PLAY_MODE_RAVE)
{
m_sprAttackFrame[p].Load( THEME->GetPathToG("ScreenSelectCharacter attack frame 1x2") );
m_sprAttackFrame[p].Load( THEME->GetPathG("ScreenSelectCharacter","attack frame 1x2") );
m_sprAttackFrame[p].StopAnimating();
m_sprAttackFrame[p].SetState( p );
m_sprAttackFrame[p].RunCommands( ATTACK_FRAME_ON_COMMAND(p) );
@@ -132,16 +129,16 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
}
}
m_sprExplanation.Load( THEME->GetPathToG("ScreenSelectCharacter explanation") );
m_sprExplanation.Load( THEME->GetPathG("ScreenSelectCharacter","explanation") );
m_sprExplanation.RunCommands( EXPLANATION_ON_COMMAND );
this->AddChild( &m_sprExplanation );
m_soundChange.Load( THEME->GetPathToS("ScreenSelectCharacter change") );
m_soundChange.Load( THEME->GetPathS("ScreenSelectCharacter","change") );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectCharacter music") );
SOUND->PlayMusic( THEME->GetPathS("ScreenSelectCharacter","music") );
FOREACH_PlayerNumber( p )
{