GetPathTo -> GetPath
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@@ -29,12 +29,14 @@ ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
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/* If we're going to "press start for more options" or skipping options
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* entirely, we need a different fade out. XXX: this is a hack */
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if( PREFSMAN->m_ShowSongOptions == PrefsManager::NO || GAMESTATE->m_bEditing )
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m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions direct out") ); /* direct to stage */
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{
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m_Out.Load( THEME->GetPathB("ScreenPlayerOptions","direct out") ); /* direct to stage */
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}
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else if( m_bAskOptionsMessage )
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{
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m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions option out") ); /* optional song options */
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m_Out.Load( THEME->GetPathB("ScreenPlayerOptions","option out") ); /* optional song options */
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m_sprOptionsMessage.Load( THEME->GetPathToG("ScreenPlayerOptions options") );
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m_sprOptionsMessage.Load( THEME->GetPathG("ScreenPlayerOptions","options") );
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m_sprOptionsMessage.StopAnimating();
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m_sprOptionsMessage.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
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m_sprOptionsMessage.SetZoom( 1 );
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