GetPathTo -> GetPath

This commit is contained in:
Chris Danford
2005-02-06 03:32:53 +00:00
parent 7e68ac03b4
commit 4223e09cc8
91 changed files with 422 additions and 447 deletions
+11 -11
View File
@@ -201,7 +201,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
}
m_sprNameFrame[p].SetName( ssprintf("EntryFrameP%i",p+1) );
m_sprNameFrame[p].Load( THEME->GetPathToG( ssprintf("ScreenNameEntryTraditional name frame p%i",p+1) ) );
m_sprNameFrame[p].Load( THEME->GetPathG("ScreenNameEntryTraditional",ssprintf("name frame p%i",p+1)) );
SET_XY_AND_ON_COMMAND( m_sprNameFrame[p] );
this->AddChild( &m_sprNameFrame[p] );
@@ -210,7 +210,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
this->AddChild( &m_Keyboard[p] );
/* Add letters to m_Keyboard. */
const CString fontpath = THEME->GetPathToF("ScreenNameEntryTraditional letters");
const CString fontpath = THEME->GetPathF("ScreenNameEntryTraditional","letters");
const wstring Chars = CStringToWstring(KEYBOARD_LETTERS);
for( unsigned ch = 0; ch < Chars.size(); ++ch )
{
@@ -256,11 +256,11 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
}
m_sprCursor[p].SetName( ssprintf("CursorP%i",p+1) );
m_sprCursor[p].Load( THEME->GetPathToG( ssprintf("ScreenNameEntryTraditional cursor p%i",p+1) ) );
m_sprCursor[p].Load( THEME->GetPathG("ScreenNameEntryTraditional",ssprintf("cursor p%i",p+1)) );
m_Keyboard[p].AddChild( &m_sprCursor[p] );
m_textSelection[p].SetName( ssprintf("SelectionP%i",p+1) );
m_textSelection[p].LoadFromFont( THEME->GetPathToF("ScreenNameEntryTraditional entry") );
m_textSelection[p].LoadFromFont( THEME->GetPathF("ScreenNameEntryTraditional","entry") );
SET_XY_AND_ON_COMMAND( m_textSelection[p] );
this->AddChild( &m_textSelection[p] );
@@ -366,14 +366,14 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
if( grade != GRADE_NO_DATA )
{
display.m_Grade.SetName( ssprintf("GradeP%i",p+1) );
display.m_Grade.Load( THEME->GetPathToG("ScreenNameEntryTraditional grades") );
display.m_Grade.Load( THEME->GetPathG("ScreenNameEntryTraditional","grades") );
display.m_Grade.SetGrade( p, grade );
SET_ON( display.m_Grade );
this->AddChild( &display.m_Grade );
}
display.m_Difficulty.SetName( ssprintf("DifficultyP%i",p+1) );
display.m_Difficulty.Load( THEME->GetPathToG("ScreenNameEntryTraditional difficulty icons") );
display.m_Difficulty.Load( THEME->GetPathG("ScreenNameEntryTraditional","difficulty icons") );
if( GAMESTATE->IsCourseMode() )
display.m_Difficulty.SetFromTrail( p, pTrail );
else
@@ -399,7 +399,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
/* We always show the banner frame (if any), because fading from a graphic to
* itself is ugly. */
display.m_sprBannerFrame.SetName( ssprintf("BannerFrameP%i",p+1) );
display.m_sprBannerFrame.Load( THEME->GetPathToG(ssprintf("ScreenNameEntryTraditional banner frame p%i",p+1)) );
display.m_sprBannerFrame.Load( THEME->GetPathG("ScreenNameEntryTraditional",ssprintf("banner frame p%i",p+1)) );
SET_XY_AND_ON_COMMAND( display.m_sprBannerFrame );
this->AddChild( &display.m_sprBannerFrame );
}
@@ -408,11 +408,11 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
this->PostScreenMessage( SM_ChangeDisplayedFeat, FEAT_INTERVAL );
m_soundKey.Load( THEME->GetPathToS("ScreenNameEntryTraditional key") );
m_soundChange.Load( THEME->GetPathToS("ScreenNameEntryTraditional change",true) );
m_soundInvalid.Load( THEME->GetPathToS("ScreenNameEntryTraditional invalid",true) );
m_soundKey.Load( THEME->GetPathS("ScreenNameEntryTraditional","key") );
m_soundChange.Load( THEME->GetPathS("ScreenNameEntryTraditional","change",true) );
m_soundInvalid.Load( THEME->GetPathS("ScreenNameEntryTraditional","invalid",true) );
SOUND->PlayMusic( THEME->GetPathToS("ScreenNameEntryTraditional music") );
SOUND->PlayMusic( THEME->GetPathS("ScreenNameEntryTraditional","music") );
this->SortByDrawOrder();
}