GetPathTo -> GetPath

This commit is contained in:
Chris Danford
2005-02-06 03:32:53 +00:00
parent 7e68ac03b4
commit 4223e09cc8
91 changed files with 422 additions and 447 deletions
+7 -7
View File
@@ -207,7 +207,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
float ColX = fPlayerX + pStyle->m_ColumnInfo[p][t].fXOffset;
m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathToF("ScreenNameEntry letters") );
m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathF("ScreenNameEntry","letters") );
m_textSelectedChars[p][t].SetX( ColX );
m_textSelectedChars[p][t].SetY( GRAY_ARROWS_Y );
m_textSelectedChars[p][t].SetDiffuse( g_SelectedCharsColor );
@@ -216,14 +216,14 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
m_textSelectedChars[p][t].SetText( m_sSelectedName[p].substr(t,1) );
this->AddChild( &m_textSelectedChars[p][t] ); // draw these manually
m_textScrollingChars[p][t].LoadFromFont( THEME->GetPathToF("ScreenNameEntry letters") );
m_textScrollingChars[p][t].LoadFromFont( THEME->GetPathF("ScreenNameEntry","letters") );
m_textScrollingChars[p][t].SetX( ColX );
m_textScrollingChars[p][t].SetY( GRAY_ARROWS_Y );
m_textScrollingChars[p][t].SetDiffuse( g_ScrollingCharsColor );
//this->AddChild( &m_textScrollingChars[p][t] ); // draw these manually
}
m_textCategory[p].LoadFromFont( THEME->GetPathToF("ScreenNameEntry category") );
m_textCategory[p].LoadFromFont( THEME->GetPathF("ScreenNameEntry","category") );
m_textCategory[p].SetX( fPlayerX );
m_textCategory[p].SetY( CATEGORY_Y );
m_textCategory[p].SetZoom( CATEGORY_ZOOM );
@@ -247,16 +247,16 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
m_Timer.SetXY( TIMER_X, TIMER_Y );
this->AddChild( &m_Timer );
m_In.Load( THEME->GetPathToB("ScreenNameEntry in") );
m_In.Load( THEME->GetPathB("ScreenNameEntry","in") );
m_In.StartTransitioning();
// this->AddChild( &m_In ); // draw and update this manually too
m_Out.Load( THEME->GetPathToB("ScreenNameEntry out") );
m_Out.Load( THEME->GetPathB("ScreenNameEntry","out") );
// this->AddChild( &m_Out ); // draw and update this manually too
m_soundStep.Load( THEME->GetPathToS("ScreenNameEntry step") );
m_soundStep.Load( THEME->GetPathS("ScreenNameEntry","step") );
SOUND->PlayMusic( THEME->GetPathToS("ScreenNameEntry music") );
SOUND->PlayMusic( THEME->GetPathS("ScreenNameEntry","music") );
m_fFakeBeat = 0;
}