GetPathTo -> GetPath
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@@ -207,7 +207,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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float ColX = fPlayerX + pStyle->m_ColumnInfo[p][t].fXOffset;
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m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathToF("ScreenNameEntry letters") );
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m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathF("ScreenNameEntry","letters") );
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m_textSelectedChars[p][t].SetX( ColX );
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m_textSelectedChars[p][t].SetY( GRAY_ARROWS_Y );
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m_textSelectedChars[p][t].SetDiffuse( g_SelectedCharsColor );
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@@ -216,14 +216,14 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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m_textSelectedChars[p][t].SetText( m_sSelectedName[p].substr(t,1) );
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this->AddChild( &m_textSelectedChars[p][t] ); // draw these manually
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m_textScrollingChars[p][t].LoadFromFont( THEME->GetPathToF("ScreenNameEntry letters") );
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m_textScrollingChars[p][t].LoadFromFont( THEME->GetPathF("ScreenNameEntry","letters") );
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m_textScrollingChars[p][t].SetX( ColX );
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m_textScrollingChars[p][t].SetY( GRAY_ARROWS_Y );
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m_textScrollingChars[p][t].SetDiffuse( g_ScrollingCharsColor );
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//this->AddChild( &m_textScrollingChars[p][t] ); // draw these manually
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}
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m_textCategory[p].LoadFromFont( THEME->GetPathToF("ScreenNameEntry category") );
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m_textCategory[p].LoadFromFont( THEME->GetPathF("ScreenNameEntry","category") );
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m_textCategory[p].SetX( fPlayerX );
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m_textCategory[p].SetY( CATEGORY_Y );
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m_textCategory[p].SetZoom( CATEGORY_ZOOM );
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@@ -247,16 +247,16 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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m_Timer.SetXY( TIMER_X, TIMER_Y );
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this->AddChild( &m_Timer );
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m_In.Load( THEME->GetPathToB("ScreenNameEntry in") );
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m_In.Load( THEME->GetPathB("ScreenNameEntry","in") );
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m_In.StartTransitioning();
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// this->AddChild( &m_In ); // draw and update this manually too
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m_Out.Load( THEME->GetPathToB("ScreenNameEntry out") );
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m_Out.Load( THEME->GetPathB("ScreenNameEntry","out") );
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// this->AddChild( &m_Out ); // draw and update this manually too
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m_soundStep.Load( THEME->GetPathToS("ScreenNameEntry step") );
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m_soundStep.Load( THEME->GetPathS("ScreenNameEntry","step") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenNameEntry music") );
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SOUND->PlayMusic( THEME->GetPathS("ScreenNameEntry","music") );
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m_fFakeBeat = 0;
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}
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