GetPathTo -> GetPath
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@@ -178,11 +178,11 @@ void ScreenJukebox::Init()
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return;
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}
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m_In.Load( THEME->GetPathToB("ScreenDemonstration in") );
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m_In.Load( THEME->GetPathB("ScreenDemonstration","in") );
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this->AddChild( &m_In );
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m_In.StartTransitioning();
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m_Out.Load( THEME->GetPathToB("ScreenDemonstration out") );
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m_Out.Load( THEME->GetPathB("ScreenDemonstration","out") );
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this->AddChild( &m_Out );
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ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that animate "ready", "here we go", etc.
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