GetPathTo -> GetPath

This commit is contained in:
Chris Danford
2005-02-06 03:32:53 +00:00
parent 7e68ac03b4
commit 4223e09cc8
91 changed files with 422 additions and 447 deletions
+5 -5
View File
@@ -19,7 +19,7 @@ ScreenEndlessBreak::ScreenEndlessBreak( CString sName ) : Screen( sName )
if( GAMESTATE->m_pCurCharacters[0] != NULL )
m_sprBreakPicture.LoadTABreakFromCharacter( GAMESTATE->m_pCurCharacters[0] );
else
m_sprBreakPicture.Load( THEME->GetPathToG("Common fallback takingabreak") );
m_sprBreakPicture.Load( THEME->GetPathG("Common","fallback takingabreak") );
else if( GAMESTATE->GetNumPlayersEnabled() > 1 ) // More than 1 player is present.
{
PlayerNumber pn;
@@ -36,7 +36,7 @@ ScreenEndlessBreak::ScreenEndlessBreak( CString sName ) : Screen( sName )
}
}
else // Characters not enabled.
m_sprBreakPicture.Load( THEME->GetPathToG("Common fallback takingabreak") );
m_sprBreakPicture.Load( THEME->GetPathG("Common","fallback takingabreak") );
m_sprBreakPicture.SetX( SCREEN_CENTER_X );
m_sprBreakPicture.SetY( SCREEN_CENTER_Y );
this->AddChild(&m_sprBreakPicture);
@@ -45,16 +45,16 @@ ScreenEndlessBreak::ScreenEndlessBreak( CString sName ) : Screen( sName )
m_fCountdownSecs = (float)(PREFSMAN->m_iEndlessBreakLength*60); // Stored in minutes.
//BitmapText stuff
m_textTimeRemaining.LoadFromFont( THEME->GetPathToF("Common Normal") );
m_textTimeRemaining.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textTimeRemaining.SetText( SecondsToMMSSMsMs(m_fCountdownSecs) );
m_textTimeRemaining.SetX( SCREEN_CENTER_X );
m_textTimeRemaining.SetY( SCREEN_CENTER_Y );
//Transition stuff
m_In.Load( THEME->GetPathToB("ScreenEndlessBreak In") );
m_In.Load( THEME->GetPathB("ScreenEndlessBreak","In") );
this->AddChild(&m_In);
m_In.StartTransitioning();
m_Out.Load( THEME->GetPathToB("ScreenEndlessBreak Out") );
m_Out.Load( THEME->GetPathB("ScreenEndlessBreak","Out") );
this->AddChild(&m_Out);
m_bExiting = false;
}