GetPathTo -> GetPath

This commit is contained in:
Chris Danford
2005-02-06 03:32:53 +00:00
parent 7e68ac03b4
commit 4223e09cc8
91 changed files with 422 additions and 447 deletions
+10 -10
View File
@@ -560,15 +560,15 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
m_Player.SetXY( PLAYER_X, PLAYER_Y );
m_In.Load( THEME->GetPathToB("ScreenEdit in") );
m_In.Load( THEME->GetPathB("ScreenEdit","in") );
m_In.StartTransitioning();
m_Out.Load( THEME->GetPathToB("ScreenEdit out") );
m_Out.Load( THEME->GetPathB("ScreenEdit","out") );
m_sprOverlay.LoadAndSetName( m_sName, "Overlay" );
SET_XY_AND_ON_COMMAND( m_sprOverlay );
m_textHelp.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textHelp.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textHelp.SetXY( HELP_TEXT_X, HELP_TEXT_Y );
m_textHelp.SetHorizAlign( Actor::align_left );
m_textHelp.SetVertAlign( Actor::align_top );
@@ -576,7 +576,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
m_textHelp.SetText( HELP_TEXT );
m_textHelp.SetShadowLength( 0 );
m_textInfo.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textInfo.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textInfo.SetXY( INFO_TEXT_X, INFO_TEXT_Y );
m_textInfo.SetHorizAlign( Actor::align_left );
m_textInfo.SetVertAlign( Actor::align_top );
@@ -584,14 +584,14 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
m_textInfo.SetShadowLength( 0 );
//m_textInfo.SetText(); // set this below every frame
m_soundChangeLine.Load( THEME->GetPathToS("ScreenEdit line") );
m_soundChangeSnap.Load( THEME->GetPathToS("ScreenEdit snap") );
m_soundMarker.Load( THEME->GetPathToS("ScreenEdit marker") );
m_soundChangeLine.Load( THEME->GetPathS("ScreenEdit","line") );
m_soundChangeSnap.Load( THEME->GetPathS("ScreenEdit","snap") );
m_soundMarker.Load( THEME->GetPathS("ScreenEdit","marker") );
m_soundMusic.Load( m_pSong->GetMusicPath() );
m_soundAssistTick.Load( THEME->GetPathToS("ScreenEdit assist tick") );
m_soundAssistTick.Load( THEME->GetPathS("ScreenEdit","assist tick") );
this->HandleScreenMessage( SM_DoUpdateTextInfo );
}
@@ -1149,7 +1149,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
GAMEMAN->StepsTypeToString( pSteps->m_StepsType ).c_str(),
DifficultyToString( pSteps->GetDifficulty() ).c_str(),
pSteps->GetDescription().c_str() ) );
SOUND->PlayOnce( THEME->GetPathToS("ScreenEdit switch") );
SOUND->PlayOnce( THEME->GetPathS("ScreenEdit","switch") );
}
break;
case EDIT_BUTTON_BPM_UP:
@@ -1767,7 +1767,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
SCREENMAN->SystemMessage( "Saved as SM and DWI." );
else
SCREENMAN->SystemMessage( "Saved as SM." );
SOUND->PlayOnce( THEME->GetPathToS("ScreenEdit save") );
SOUND->PlayOnce( THEME->GetPathS("ScreenEdit","save") );
}
break;
case reload: