GetPathTo -> GetPath
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@@ -126,7 +126,7 @@ void MusicWheel::Load()
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GAMESTATE->m_CurStyle = GAMEMAN->STYLE_DANCE_SINGLE;
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*/
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m_sprHighlight.Load( THEME->GetPathToG("MusicWheel highlight") );
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m_sprHighlight.Load( THEME->GetPathG("MusicWheel","highlight") );
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m_sprHighlight->SetName( "Highlight" );
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this->AddChild( m_sprHighlight );
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ActorUtil::OnCommand( m_sprHighlight, "MusicWheel" );
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@@ -136,10 +136,10 @@ void MusicWheel::Load()
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this->AddChild( &m_ScrollBar );
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/* We play a lot of this one, so precache it. */
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m_soundChangeMusic.Load( THEME->GetPathToS("MusicWheel change"), true );
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m_soundChangeSort.Load( THEME->GetPathToS("MusicWheel sort") );
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m_soundExpand.Load( THEME->GetPathToS("MusicWheel expand") );
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m_soundLocked.Load( THEME->GetPathToS("MusicWheel locked"), true );
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m_soundChangeMusic.Load( THEME->GetPathS("MusicWheel","change"), true );
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m_soundChangeSort.Load( THEME->GetPathS("MusicWheel","sort") );
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m_soundExpand.Load( THEME->GetPathS("MusicWheel","expand") );
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m_soundLocked.Load( THEME->GetPathS("MusicWheel","locked"), true );
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m_iSelection = 0;
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