GetPathTo -> GetPath

This commit is contained in:
Chris Danford
2005-02-06 03:32:53 +00:00
parent 7e68ac03b4
commit 4223e09cc8
91 changed files with 422 additions and 447 deletions
+5 -5
View File
@@ -126,7 +126,7 @@ void MusicWheel::Load()
GAMESTATE->m_CurStyle = GAMEMAN->STYLE_DANCE_SINGLE;
*/
m_sprHighlight.Load( THEME->GetPathToG("MusicWheel highlight") );
m_sprHighlight.Load( THEME->GetPathG("MusicWheel","highlight") );
m_sprHighlight->SetName( "Highlight" );
this->AddChild( m_sprHighlight );
ActorUtil::OnCommand( m_sprHighlight, "MusicWheel" );
@@ -136,10 +136,10 @@ void MusicWheel::Load()
this->AddChild( &m_ScrollBar );
/* We play a lot of this one, so precache it. */
m_soundChangeMusic.Load( THEME->GetPathToS("MusicWheel change"), true );
m_soundChangeSort.Load( THEME->GetPathToS("MusicWheel sort") );
m_soundExpand.Load( THEME->GetPathToS("MusicWheel expand") );
m_soundLocked.Load( THEME->GetPathToS("MusicWheel locked"), true );
m_soundChangeMusic.Load( THEME->GetPathS("MusicWheel","change"), true );
m_soundChangeSort.Load( THEME->GetPathS("MusicWheel","sort") );
m_soundExpand.Load( THEME->GetPathS("MusicWheel","expand") );
m_soundLocked.Load( THEME->GetPathS("MusicWheel","locked"), true );
m_iSelection = 0;