GetPathTo -> GetPath
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@@ -39,23 +39,19 @@ public:
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RageTextureID ID;
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ID.bStretch = true;
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sGraphicPath = ssprintf("LifeMeterBar %snormal", bExtra?"extra ":"");
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ID.filename = THEME->GetPathToG(sGraphicPath);
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ID.filename = THEME->GetPathG("LifeMeterBar",ssprintf("%snormal", bExtra?"extra ":""));
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m_sprStreamNormal.Load( ID );
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m_sprStreamNormal.SetUseZBuffer( true );
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sGraphicPath = ssprintf("LifeMeterBar %shot", bExtra?"extra ":"");
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ID.filename = THEME->GetPathToG(sGraphicPath);
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ID.filename = THEME->GetPathG("LifeMeterBar",ssprintf("%shot", bExtra?"extra ":""));
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m_sprStreamHot.Load( ID );
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m_sprStreamHot.SetUseZBuffer( true );
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sGraphicPath = ssprintf("LifeMeterBar %spassing", bExtra?"extra ":"");
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ID.filename = THEME->GetPathToG(sGraphicPath);
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ID.filename = THEME->GetPathG("LifeMeterBar",ssprintf("%spassing", bExtra?"extra ":""));
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m_sprStreamPassing.Load( ID );
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m_sprStreamPassing.SetUseZBuffer( true );
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sGraphicPath = ssprintf("LifeMeterBar %sframe", bExtra?"extra ":"");
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ID.filename = THEME->GetPathToG(sGraphicPath);
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ID.filename = THEME->GetPathG("LifeMeterBar",ssprintf("%sframe", bExtra?"extra ":""));
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m_sprFrame.Load( ID );
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}
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