GetPathTo -> GetPath
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@@ -140,10 +140,10 @@ bool BeginnerHelper::Initialize( int iDancePadType )
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// Load the Background and flash.. Flash only shows if the BG does.
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if(m_bShowBackground)
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{
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m_sBackground.Load( THEME->GetPathToG("BeginnerHelper background") );
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m_sBackground.Load( THEME->GetPathG("BeginnerHelper","background") );
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this->AddChild(&m_sBackground);
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m_sBackground.SetXY(SCREEN_CENTER_X, SCREEN_CENTER_Y);
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m_sFlash.Load(THEME->GetPathToG("BeginnerHelper flash"));
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m_sFlash.Load(THEME->GetPathG("BeginnerHelper","flash"));
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m_sFlash.SetXY(SCREEN_CENTER_X, SCREEN_CENTER_Y);
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m_sFlash.SetDiffuseAlpha(0);
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}
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@@ -152,7 +152,7 @@ bool BeginnerHelper::Initialize( int iDancePadType )
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for(int lsc=0; lsc<NUM_PLAYERS; lsc++)
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for(int lsce=0; lsce<4; lsce++)
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{
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m_sStepCircle[lsc][lsce].Load(THEME->GetPathToG("BeginnerHelper stepcircle"));
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m_sStepCircle[lsc][lsce].Load(THEME->GetPathG("BeginnerHelper","stepcircle"));
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m_sStepCircle[lsc][lsce].SetZoom(0); // Hide until needed.
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this->AddChild(&m_sStepCircle[lsc][lsce]);
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