GetPathTo -> GetPath
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@@ -85,7 +85,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( const CString& sPath )
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if( pSong && pSong->HasBackground() )
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sSongBGPath = pSong->GetBackgroundPath();
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else
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sSongBGPath = THEME->GetPathToG("Common fallback background");
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sSongBGPath = THEME->GetPathG("Common","fallback background");
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Sprite* pSprite = new Sprite;
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pSprite->LoadBG( sSongBGPath );
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