Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
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@@ -25,7 +25,7 @@ void ScreenSongOptions::ExportOptions( int iRow, const vector<PlayerNumber> &vpn
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{
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PlayerNumber pn = GAMESTATE->GetMasterPlayerNumber();
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PlayerState *pPS = GAMESTATE->m_pPlayerState[pn];
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const PlayerOptions::FailType ft = pPS->m_PlayerOptions.GetPreferred().m_FailType;
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const FailType ft = pPS->m_PlayerOptions.GetPreferred().m_FailType;
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ScreenOptionsMaster::ExportOptions( iRow, vpns );
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