Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.

This commit is contained in:
Kyzentun
2014-05-01 23:23:20 -06:00
parent 7f3d22e92f
commit 421a9be57b
19 changed files with 804 additions and 1055 deletions
+1 -1
View File
@@ -25,7 +25,7 @@ void ScreenSongOptions::ExportOptions( int iRow, const vector<PlayerNumber> &vpn
{
PlayerNumber pn = GAMESTATE->GetMasterPlayerNumber();
PlayerState *pPS = GAMESTATE->m_pPlayerState[pn];
const PlayerOptions::FailType ft = pPS->m_PlayerOptions.GetPreferred().m_FailType;
const FailType ft = pPS->m_PlayerOptions.GetPreferred().m_FailType;
ScreenOptionsMaster::ExportOptions( iRow, vpns );