Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.

This commit is contained in:
Kyzentun
2014-05-01 23:23:20 -06:00
parent 7f3d22e92f
commit 421a9be57b
19 changed files with 804 additions and 1055 deletions
+1 -1
View File
@@ -221,7 +221,7 @@ void ScreenJukebox::Init()
GAMESTATE->m_SongOptions.Assign( ModsLevel_Stage, so );
FOREACH_EnabledPlayer( p )
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_FailType, PlayerOptions::FAIL_OFF );
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_FailType, FailType_Off );
GAMESTATE->m_bDemonstrationOrJukebox = true;