Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
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@@ -125,17 +125,6 @@ XToString( CourseSortOrders );
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StringToX( CourseSortOrders );
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LuaXType( CourseSortOrders );
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// XXX: Fix fail bug?
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/* static const char *DefaultFailTypeNames[] = {
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"Immediate",
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"ImmediateContinue",
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"EndOfSong",
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"Off",
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};
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XToString( DefaultFailType );
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StringToX( DefaultFailType );
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LuaXType( DefaultFailType ); */
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bool g_bAutoRestart = false;
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#ifdef DEBUG
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# define TRUE_IF_DEBUG true
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