Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.

This commit is contained in:
Kyzentun
2014-05-01 23:23:20 -06:00
parent 7f3d22e92f
commit 421a9be57b
19 changed files with 804 additions and 1055 deletions
+1 -2
View File
@@ -232,8 +232,7 @@ public:
static int GetPlayerOptions( T* p, lua_State *L )
{
ModsLevel m = Enum::Check<ModsLevel>( L, 1 );
PlayerOptions po = p->m_PlayerOptions.Get(m);
po.PushSelf(L);
p->m_PlayerOptions.Get(m).PushSelf(L);
return 1;
}
static int GetPlayerOptionsArray( T* p, lua_State *L )