Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
This commit is contained in:
+458
-373
@@ -23,13 +23,19 @@ ThemeMetric<float> RANDOM_EFFECT_CHANCE ( "PlayerOptions", "RandomEffectChance"
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ThemeMetric<float> RANDOM_HIDDEN_CHANCE ( "PlayerOptions", "RandomHiddenChance" );
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ThemeMetric<float> RANDOM_SUDDEN_CHANCE ( "PlayerOptions", "RandomSuddenChance" );
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static const float CMOD_DEFAULT= 200.0f;
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// Is there a better place for this?
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// It needs to be a named constant because it's used in several places in
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// this file, but nothing else has a named constant for its default value.
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// -Kyz
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void PlayerOptions::Init()
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{
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m_bSetScrollSpeed = false;
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m_fMaxScrollBPM = 0; m_SpeedfMaxScrollBPM = 1.0f;
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m_fTimeSpacing = 0; m_SpeedfTimeSpacing = 1.0f;
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m_fScrollSpeed = 1.0f; m_SpeedfScrollSpeed = 1.0f;
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m_fScrollBPM = 200; m_SpeedfScrollBPM = 1.0f;
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m_fScrollBPM = CMOD_DEFAULT; m_SpeedfScrollBPM = 1.0f;
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ZERO( m_fAccels ); ONE( m_SpeedfAccels );
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ZERO( m_fEffects ); ONE( m_SpeedfEffects );
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ZERO( m_fAppearances ); ONE( m_SpeedfAppearances );
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@@ -40,7 +46,6 @@ void PlayerOptions::Init()
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m_fRandAttack = 0; m_SpeedfRandAttack = 1.0f;
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m_fNoAttack = 0; m_SpeedfNoAttack = 1.0f;
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m_fPlayerAutoPlay = 0; m_SpeedfPlayerAutoPlay = 1.0f;
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m_bSetTiltOrSkew = false;
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m_fPerspectiveTilt = 0; m_SpeedfPerspectiveTilt = 1.0f;
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m_fSkew = 0; m_SpeedfSkew = 1.0f;
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m_fPassmark = 0; m_SpeedfPassmark = 1.0f;
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@@ -48,7 +53,7 @@ void PlayerOptions::Init()
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ZERO( m_bTurns );
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ZERO( m_bTransforms );
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m_bMuteOnError = false;
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m_FailType = FAIL_IMMEDIATE;
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m_FailType = FailType_Immediate;
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m_sNoteSkin = "";
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}
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@@ -83,7 +88,6 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
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APPROACH( fRandomSpeed );
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DO_COPY( m_bSetScrollSpeed );
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DO_COPY( m_bSetTiltOrSkew );
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for( int i=0; i<NUM_TURNS; i++ )
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DO_COPY( m_bTurns[i] );
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for( int i=0; i<NUM_TRANSFORMS; i++ )
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@@ -229,15 +233,18 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
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switch( m_FailType )
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{
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case FAIL_IMMEDIATE: break;
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case FAIL_IMMEDIATE_CONTINUE: AddTo.push_back("FailImmediateContinue"); break;
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case FAIL_AT_END: AddTo.push_back("FailAtEnd"); break;
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case FAIL_OFF: AddTo.push_back("FailOff"); break;
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case FailType_Immediate: break;
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case FailType_ImmediateContinue: AddTo.push_back("FailImmediateContinue"); break;
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case FailType_EndOfSong: AddTo.push_back("FailAtEnd"); break;
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case FailType_Off: AddTo.push_back("FailOff"); break;
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default:
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FAIL_M(ssprintf("Invalid FailType: %i", m_FailType));
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}
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if( m_fSkew==0 && m_fPerspectiveTilt==0 ) { if( m_bSetTiltOrSkew ) AddTo.push_back( "Overhead" ); }
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if( m_fSkew==0 && m_fPerspectiveTilt==0 )
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{
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AddTo.push_back( "Overhead" );
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}
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else if( m_fSkew == 0 )
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{
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if( m_fPerspectiveTilt > 0 )
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@@ -346,7 +353,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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else if( sscanf( sBit, "c%f", &level ) == 1 )
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{
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if( !isfinite(level) || level <= 0.0f )
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level = 200.0f; // Just pick some value.
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level = CMOD_DEFAULT;
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SET_FLOAT( fScrollBPM )
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SET_FLOAT( fTimeSpacing )
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m_fTimeSpacing = 1;
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@@ -359,7 +366,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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// OpenITG doesn't have this block:
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/*
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if( !isfinite(level) || level <= 0.0f )
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level = 200.0f;
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level = CMOD_DEFAULT;
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*/
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SET_FLOAT( fMaxScrollBPM )
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m_fTimeSpacing = 0;
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@@ -376,7 +383,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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SET_FLOAT(fTimeSpacing);
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level= 1.0f;
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SET_FLOAT(fScrollSpeed);
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level= 200.0f;
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level= CMOD_DEFAULT;
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SET_FLOAT(fScrollBPM)
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}
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else if( sBit == "boost" ) SET_FLOAT( fAccels[ACCEL_BOOST] )
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@@ -448,20 +455,20 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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else if( sBit == "noattacks" ) SET_FLOAT( fNoAttack )
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else if( sBit == "playerautoplay" ) SET_FLOAT( fPlayerAutoPlay )
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else if( sBit == "passmark" ) SET_FLOAT( fPassmark )
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else if( sBit == "overhead" ) { m_bSetTiltOrSkew = true; m_fSkew = 0; m_fPerspectiveTilt = 0; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "incoming" ) { m_bSetTiltOrSkew = true; m_fSkew = level; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "space" ) { m_bSetTiltOrSkew = true; m_fSkew = level; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "hallway" ) { m_bSetTiltOrSkew = true; m_fSkew = 0; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "distant" ) { m_bSetTiltOrSkew = true; m_fSkew = 0; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "overhead" ) { m_fSkew = 0; m_fPerspectiveTilt = 0; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "incoming" ) { m_fSkew = level; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "space" ) { m_fSkew = level; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "hallway" ) { m_fSkew = 0; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "distant" ) { m_fSkew = 0; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( NOTESKIN && NOTESKIN->DoesNoteSkinExist(sBit) ) m_sNoteSkin = sBit;
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else if( sBit == "noteskin" && !on ) /* "no noteskin" */ m_sNoteSkin = CommonMetrics::DEFAULT_NOTESKIN_NAME;
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else if( sBit == "randomspeed" ) SET_FLOAT( fRandomSpeed )
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else if( sBit == "failarcade" ||
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sBit == "failimmediate" ) m_FailType = FAIL_IMMEDIATE;
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sBit == "failimmediate" ) m_FailType = FailType_Immediate;
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else if( sBit == "failendofsong" ||
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sBit == "failimmediatecontinue" ) m_FailType = FAIL_IMMEDIATE_CONTINUE;
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else if( sBit == "failatend" ) m_FailType = FAIL_AT_END;
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else if( sBit == "failoff" ) m_FailType = FAIL_OFF;
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sBit == "failimmediatecontinue" ) m_FailType = FailType_ImmediateContinue;
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else if( sBit == "failatend" ) m_FailType = FailType_EndOfSong;
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else if( sBit == "failoff" ) m_FailType = FailType_Off;
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else if( sBit == "faildefault" )
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{
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PlayerOptions po;
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@@ -916,133 +923,381 @@ public:
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return 1;
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}
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static float CheckedApproachSpeed(lua_State* L, float s)
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{
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if(s <= 0)
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{
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luaL_error(L, "Approach speed must be greater than zero.");
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}
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return s;
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}
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// Functions are designed to combine Get and Set into one, to be less clumsy to use. -Kyz
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// If a valid arg is passed, the value is set.
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// The previous value is returned.
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#define FLOAT_INTERFACE(func_name, member) \
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static int func_name(T* p, lua_State* L) \
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{ \
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lua_pushnumber(L, p->m_f ## member); \
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lua_pushnumber(L, p->m_Speedf ## member); \
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if(lua_isnumber(L, 1)) \
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{ \
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p->m_f ## member = FArg(1); \
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} \
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if(lua_isnumber(L, 2)) \
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{ \
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p->m_Speedf ## member = CheckedApproachSpeed(L, FArg(2)); \
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} \
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return 2; \
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}
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#define BOOL_INTERFACE(func_name, member) \
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static int func_name(T* p, lua_State* L) \
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{ \
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lua_pushboolean(L, p->m_b ## member); \
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if(lua_isboolean(L, 1)) \
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{ \
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p->m_b ## member = BArg(1); \
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} \
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return 1; \
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}
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// Direct control functions, for themes that can handle it.
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FLOAT_INTERFACE(TimeSpacing, TimeSpacing);
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FLOAT_INTERFACE(MaxScrollBPM, MaxScrollBPM);
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FLOAT_INTERFACE(ScrollSpeed, ScrollSpeed);
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FLOAT_INTERFACE(ScrollBPM, ScrollBPM);
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FLOAT_INTERFACE(Boost, Accels[PlayerOptions::ACCEL_BOOST]);
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FLOAT_INTERFACE(Brake, Accels[PlayerOptions::ACCEL_BRAKE]);
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FLOAT_INTERFACE(Wave, Accels[PlayerOptions::ACCEL_WAVE]);
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FLOAT_INTERFACE(Expand, Accels[PlayerOptions::ACCEL_EXPAND]);
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FLOAT_INTERFACE(Boomerang, Accels[PlayerOptions::ACCEL_BOOMERANG]);
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FLOAT_INTERFACE(Drunk, Effects[PlayerOptions::EFFECT_DRUNK]);
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FLOAT_INTERFACE(Dizzy, Effects[PlayerOptions::EFFECT_DIZZY]);
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FLOAT_INTERFACE(Confusion, Effects[PlayerOptions::EFFECT_CONFUSION]);
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FLOAT_INTERFACE(Mini, Effects[PlayerOptions::EFFECT_MINI]);
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FLOAT_INTERFACE(Tiny, Effects[PlayerOptions::EFFECT_TINY]);
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FLOAT_INTERFACE(Flip, Effects[PlayerOptions::EFFECT_FLIP]);
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FLOAT_INTERFACE(Invert, Effects[PlayerOptions::EFFECT_INVERT]);
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FLOAT_INTERFACE(Tornado, Effects[PlayerOptions::EFFECT_TORNADO]);
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FLOAT_INTERFACE(Tipsy, Effects[PlayerOptions::EFFECT_TIPSY]);
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FLOAT_INTERFACE(Bumpy, Effects[PlayerOptions::EFFECT_BUMPY]);
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FLOAT_INTERFACE(Beat, Effects[PlayerOptions::EFFECT_BEAT]);
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FLOAT_INTERFACE(Xmode, Effects[PlayerOptions::EFFECT_XMODE]);
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FLOAT_INTERFACE(Twirl, Effects[PlayerOptions::EFFECT_TWIRL]);
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FLOAT_INTERFACE(Roll, Effects[PlayerOptions::EFFECT_ROLL]);
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FLOAT_INTERFACE(Hidden, Appearances[PlayerOptions::APPEARANCE_HIDDEN]);
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FLOAT_INTERFACE(HiddenOffset, Appearances[PlayerOptions::APPEARANCE_HIDDEN_OFFSET]);
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FLOAT_INTERFACE(Sudden, Appearances[PlayerOptions::APPEARANCE_SUDDEN]);
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FLOAT_INTERFACE(SuddenOffset, Appearances[PlayerOptions::APPEARANCE_SUDDEN_OFFSET]);
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FLOAT_INTERFACE(Stealth, Appearances[PlayerOptions::APPEARANCE_STEALTH]);
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FLOAT_INTERFACE(Blink, Appearances[PlayerOptions::APPEARANCE_BLINK]);
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FLOAT_INTERFACE(RandomVanish, Appearances[PlayerOptions::APPEARANCE_RANDOMVANISH]);
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FLOAT_INTERFACE(Reverse, Scrolls[PlayerOptions::SCROLL_REVERSE]);
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FLOAT_INTERFACE(Split, Scrolls[PlayerOptions::SCROLL_SPLIT]);
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FLOAT_INTERFACE(Alternate, Scrolls[PlayerOptions::SCROLL_ALTERNATE]);
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FLOAT_INTERFACE(Cross, Scrolls[PlayerOptions::SCROLL_CROSS]);
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FLOAT_INTERFACE(Centered, Scrolls[PlayerOptions::SCROLL_CENTERED]);
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FLOAT_INTERFACE(Dark, Dark);
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FLOAT_INTERFACE(Blind, Blind);
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FLOAT_INTERFACE(Cover, Cover);
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FLOAT_INTERFACE(RandAttack, RandAttack);
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FLOAT_INTERFACE(NoAttack, NoAttack);
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FLOAT_INTERFACE(PlayerAutoPlay, PlayerAutoPlay);
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FLOAT_INTERFACE(Skew, Skew);
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FLOAT_INTERFACE(Tilt, PerspectiveTilt);
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FLOAT_INTERFACE(Passmark, Passmark); // Passmark is not sanity checked to the [0, 1] range because LifeMeterBar::IsFailing is the only thing that uses it, and it's used in a <= test. Any theme passing a value outside the [0, 1] range probably expects the result they get. -Kyz
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FLOAT_INTERFACE(RandomSpeed, RandomSpeed);
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BOOL_INTERFACE(TurnNone, Turns[PlayerOptions::TURN_NONE]);
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BOOL_INTERFACE(Mirror, Turns[PlayerOptions::TURN_MIRROR]);
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BOOL_INTERFACE(Backwards, Turns[PlayerOptions::TURN_BACKWARDS]);
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BOOL_INTERFACE(Left, Turns[PlayerOptions::TURN_LEFT]);
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BOOL_INTERFACE(Right, Turns[PlayerOptions::TURN_RIGHT]);
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BOOL_INTERFACE(Shuffle, Turns[PlayerOptions::TURN_SHUFFLE]);
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BOOL_INTERFACE(SoftShuffle, Turns[PlayerOptions::TURN_SOFT_SHUFFLE]);
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BOOL_INTERFACE(SuperShuffle, Turns[PlayerOptions::TURN_SUPER_SHUFFLE]);
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BOOL_INTERFACE(NoHolds, Transforms[PlayerOptions::TRANSFORM_NOHOLDS]);
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BOOL_INTERFACE(NoRolls, Transforms[PlayerOptions::TRANSFORM_NOROLLS]);
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BOOL_INTERFACE(NoMines, Transforms[PlayerOptions::TRANSFORM_NOMINES]);
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BOOL_INTERFACE(Little, Transforms[PlayerOptions::TRANSFORM_LITTLE]);
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BOOL_INTERFACE(Wide, Transforms[PlayerOptions::TRANSFORM_WIDE]);
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BOOL_INTERFACE(Big, Transforms[PlayerOptions::TRANSFORM_BIG]);
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BOOL_INTERFACE(Quick, Transforms[PlayerOptions::TRANSFORM_QUICK]);
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BOOL_INTERFACE(BMRize, Transforms[PlayerOptions::TRANSFORM_BMRIZE]);
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BOOL_INTERFACE(Skippy, Transforms[PlayerOptions::TRANSFORM_SKIPPY]);
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BOOL_INTERFACE(Mines, Transforms[PlayerOptions::TRANSFORM_MINES]);
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BOOL_INTERFACE(AttackMines, Transforms[PlayerOptions::TRANSFORM_ATTACKMINES]);
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BOOL_INTERFACE(Echo, Transforms[PlayerOptions::TRANSFORM_ECHO]);
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BOOL_INTERFACE(Stomp, Transforms[PlayerOptions::TRANSFORM_STOMP]);
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BOOL_INTERFACE(Planted, Transforms[PlayerOptions::TRANSFORM_PLANTED]);
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BOOL_INTERFACE(Floored, Transforms[PlayerOptions::TRANSFORM_FLOORED]);
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BOOL_INTERFACE(Twister, Transforms[PlayerOptions::TRANSFORM_TWISTER]);
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BOOL_INTERFACE(HoldRolls, Transforms[PlayerOptions::TRANSFORM_HOLDROLLS]);
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BOOL_INTERFACE(NoJumps, Transforms[PlayerOptions::TRANSFORM_NOJUMPS]);
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BOOL_INTERFACE(NoHands, Transforms[PlayerOptions::TRANSFORM_NOHANDS]);
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BOOL_INTERFACE(NoLifts, Transforms[PlayerOptions::TRANSFORM_NOLIFTS]);
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BOOL_INTERFACE(NoFakes, Transforms[PlayerOptions::TRANSFORM_NOFAKES]);
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BOOL_INTERFACE(NoQuads, Transforms[PlayerOptions::TRANSFORM_NOQUADS]);
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BOOL_INTERFACE(NoStretch, Transforms[PlayerOptions::TRANSFORM_NOSTRETCH]);
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BOOL_INTERFACE(MuteOnError, MuteOnError);
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#undef FLOAT_INTERFACE
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#undef BOOL_INTERFACE
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// NoteSkins
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static int GetNoteSkin( T *p, lua_State *L )
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static int NoteSkin(T* p, lua_State* L)
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{
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if( p->m_sNoteSkin.empty() )
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{
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lua_pushstring( L, CommonMetrics::DEFAULT_NOTESKIN_NAME.GetValue() );
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}
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else
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{
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lua_pushstring( L, p->m_sNoteSkin );
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}
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if(lua_isstring(L, 1))
|
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{
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if(NOTESKIN->DoesNoteSkinExist(SArg(1)))
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{
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p->m_sNoteSkin = SArg(1);
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lua_pushboolean(L, true);
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}
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}
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return 2;
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}
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||||
|
||||
static int FailSetting(T* p, lua_State* L)
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||||
{
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||||
Enum::Push(L, p->m_FailType);
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||||
if(lua_isstring(L, 1))
|
||||
{
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||||
p->m_FailType= Enum::Check<FailType>(L, 1);
|
||||
}
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||||
return 1;
|
||||
}
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||||
static int SetNoteSkin( T *p, lua_State *L )
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||||
|
||||
static void SetSpeedModApproaches(T* p, float speed)
|
||||
{
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||||
if( NOTESKIN->DoesNoteSkinExist(SArg(1)) )
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||||
p->m_sNoteSkin = SArg(1);
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return 0;
|
||||
p->m_SpeedfScrollBPM= speed;
|
||||
p->m_SpeedfScrollSpeed= speed;
|
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p->m_SpeedfMaxScrollBPM= speed;
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||||
p->m_SpeedfTimeSpacing= speed;
|
||||
}
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||||
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||||
// Speed Mods
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||||
static int GetCMod( T *p, lua_State *L )
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||||
// Sanity checked functions for speed mods, for themes that want to use the
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||||
// engine's enforcement of sane separation between speed mod types.
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||||
static int CMod(T* p, lua_State* L)
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||||
{
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||||
if( p->m_fTimeSpacing )
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||||
lua_pushnumber( L, p->m_fScrollBPM );
|
||||
if(p->m_fTimeSpacing)
|
||||
{
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||||
lua_pushnumber(L, p->m_fScrollBPM);
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||||
lua_pushnumber(L, p->m_SpeedfScrollBPM);
|
||||
}
|
||||
else
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||||
{
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||||
lua_pushnil(L);
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||||
return 1;
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||||
}
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||||
static int SetCMod( T *p, lua_State *L )
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||||
{
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||||
p->m_fTimeSpacing = FArg(1);
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||||
p->m_fTimeSpacing = 1;
|
||||
p->m_fMaxScrollBPM = 0;
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||||
return 0;
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||||
lua_pushnil(L);
|
||||
}
|
||||
if(lua_isnumber(L, 1))
|
||||
{
|
||||
float speed= FArg(1);
|
||||
if(!isfinite(speed) || speed <= 0.0f)
|
||||
{
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||||
luaL_error(L, "CMod speed must be finite and greater than 0.");
|
||||
}
|
||||
p->m_fScrollBPM= speed;
|
||||
p->m_fTimeSpacing = 1;
|
||||
p->m_fScrollSpeed = 1;
|
||||
p->m_fMaxScrollBPM = 0;
|
||||
}
|
||||
if(lua_isnumber(L, 2))
|
||||
{
|
||||
SetSpeedModApproaches(p, CheckedApproachSpeed(L, FArg(2)));
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int GetXMod( T *p, lua_State *L )
|
||||
static int XMod(T* p, lua_State* L)
|
||||
{
|
||||
if( !p->m_fTimeSpacing )
|
||||
lua_pushnumber( L, p->m_fScrollSpeed );
|
||||
if(!p->m_fTimeSpacing)
|
||||
{
|
||||
lua_pushnumber(L, p->m_fScrollSpeed);
|
||||
lua_pushnumber(L, p->m_SpeedfScrollSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
static int SetXMod( T *p, lua_State *L )
|
||||
{
|
||||
p->m_fScrollSpeed = FArg(1);
|
||||
p->m_fTimeSpacing = 0;
|
||||
p->m_fMaxScrollBPM = 0;
|
||||
return 0;
|
||||
lua_pushnil(L);
|
||||
}
|
||||
if(lua_isnumber(L, 1))
|
||||
{
|
||||
p->m_fScrollSpeed = FArg(1);
|
||||
p->m_fTimeSpacing = 0;
|
||||
p->m_fScrollBPM= CMOD_DEFAULT;
|
||||
p->m_fMaxScrollBPM = 0;
|
||||
}
|
||||
if(lua_isnumber(L, 2))
|
||||
{
|
||||
SetSpeedModApproaches(p, CheckedApproachSpeed(L, FArg(2)));
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int GetMMod( T *p, lua_State *L )
|
||||
static int MMod(T* p, lua_State* L)
|
||||
{
|
||||
if( !p->m_fTimeSpacing && p->m_fMaxScrollBPM )
|
||||
if(!p->m_fTimeSpacing && p->m_fMaxScrollBPM)
|
||||
{
|
||||
lua_pushnumber(L, p->m_fMaxScrollBPM);
|
||||
lua_pushnumber(L, p->m_SpeedfMaxScrollBPM);
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_pushnil(L);
|
||||
lua_pushnil(L);
|
||||
}
|
||||
if(lua_isnumber(L, 1))
|
||||
{
|
||||
float speed= FArg(1);
|
||||
if(!isfinite(speed) || speed <= 0.0f)
|
||||
{
|
||||
luaL_error(L, "MMod speed must be finite and greater than 0.");
|
||||
}
|
||||
p->m_fScrollBPM= CMOD_DEFAULT;
|
||||
p->m_fTimeSpacing = 0;
|
||||
p->m_fScrollSpeed= 1;
|
||||
p->m_fMaxScrollBPM = speed;
|
||||
}
|
||||
if(lua_isnumber(L, 2))
|
||||
{
|
||||
SetSpeedModApproaches(p, CheckedApproachSpeed(L, FArg(2)));
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
static void SetPerspectiveApproach(T* p, lua_State* L, float speed)
|
||||
{
|
||||
p->m_SpeedfPerspectiveTilt= speed;
|
||||
p->m_SpeedfSkew= speed;
|
||||
}
|
||||
|
||||
static int Overhead(T* p, lua_State* L)
|
||||
{
|
||||
lua_pushboolean(L, (p->m_fPerspectiveTilt == 0.0f && p->m_fSkew == 0.0f));
|
||||
if(lua_toboolean(L, 1))
|
||||
{
|
||||
p->m_fPerspectiveTilt= 0;
|
||||
p->m_fSkew= 0;
|
||||
}
|
||||
if(lua_isnumber(L, 2))
|
||||
{
|
||||
SetPerspectiveApproach(p, L, CheckedApproachSpeed(L, FArg(2)));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
static int SetMMod( T *p, lua_State *L )
|
||||
|
||||
static int Incoming(T* p, lua_State* L)
|
||||
{
|
||||
p->m_fMaxScrollBPM = FArg(1);
|
||||
p->m_fTimeSpacing = 0;
|
||||
return 0;
|
||||
if((p->m_fSkew > 0.0f && p->m_fPerspectiveTilt < 0.0f) ||
|
||||
(p->m_fSkew < 0.0f && p->m_fPerspectiveTilt > 0.0f))
|
||||
{
|
||||
lua_pushnumber(L, p->m_fSkew);
|
||||
lua_pushnumber(L, p->m_SpeedfSkew);
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_pushnil(L);
|
||||
lua_pushnil(L);
|
||||
}
|
||||
if(lua_isnumber(L, 1))
|
||||
{
|
||||
float value= FArg(1);
|
||||
p->m_fPerspectiveTilt= -value;
|
||||
p->m_fSkew= value;
|
||||
}
|
||||
if(lua_isnumber(L, 2))
|
||||
{
|
||||
SetPerspectiveApproach(p, L, CheckedApproachSpeed(L, FArg(2)));
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
// Accel
|
||||
DEFINE_METHOD( GetBoost, m_fAccels[PlayerOptions::ACCEL_BOOST] )
|
||||
static int SetBoost( T *p, lua_State *L ){ p->m_fAccels[PlayerOptions::ACCEL_BOOST] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetBrake, m_fAccels[PlayerOptions::ACCEL_BRAKE] )
|
||||
static int SetBrake( T *p, lua_State *L ){ p->m_fAccels[PlayerOptions::ACCEL_BRAKE] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetWave, m_fAccels[PlayerOptions::ACCEL_WAVE] )
|
||||
static int SetWave( T *p, lua_State *L ){ p->m_fAccels[PlayerOptions::ACCEL_WAVE] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetExpand, m_fAccels[PlayerOptions::ACCEL_EXPAND] )
|
||||
static int SetExpand( T *p, lua_State *L ){ p->m_fAccels[PlayerOptions::ACCEL_EXPAND] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetBoomerang, m_fAccels[PlayerOptions::ACCEL_BOOMERANG] )
|
||||
static int SetBoomerang( T *p, lua_State *L ){ p->m_fAccels[PlayerOptions::ACCEL_BOOMERANG] = FArg(1); return 0; }
|
||||
static int Space(T* p, lua_State* L)
|
||||
{
|
||||
if((p->m_fSkew > 0.0f && p->m_fPerspectiveTilt > 0.0f) ||
|
||||
(p->m_fSkew < 0.0f && p->m_fPerspectiveTilt < 0.0f))
|
||||
{
|
||||
lua_pushnumber(L, p->m_fSkew);
|
||||
lua_pushnumber(L, p->m_SpeedfSkew);
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_pushnil(L);
|
||||
lua_pushnil(L);
|
||||
}
|
||||
if(lua_isnumber(L, 1))
|
||||
{
|
||||
float value= FArg(1);
|
||||
p->m_fPerspectiveTilt= value;
|
||||
p->m_fSkew= value;
|
||||
}
|
||||
if(lua_isnumber(L, 2))
|
||||
{
|
||||
SetPerspectiveApproach(p, L, CheckedApproachSpeed(L, FArg(2)));
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
// Effect
|
||||
DEFINE_METHOD( GetDrunk, m_fEffects[PlayerOptions::EFFECT_DRUNK] ) // MoonGyuHyuk
|
||||
static int SetDrunk( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DRUNK] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetDizzy, m_fEffects[PlayerOptions::EFFECT_DIZZY] )
|
||||
static int SetDizzy( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DIZZY] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetConfusion, m_fEffects[PlayerOptions::EFFECT_CONFUSION] )
|
||||
static int SetConfusion( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_CONFUSION] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetMini, m_fEffects[PlayerOptions::EFFECT_MINI] )
|
||||
static int SetMini( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_MINI] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetTiny, m_fEffects[PlayerOptions::EFFECT_TINY] )
|
||||
static int SetTiny( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_TINY] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetFlip, m_fEffects[PlayerOptions::EFFECT_FLIP] )
|
||||
static int SetFlip( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_FLIP] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetInvert, m_fEffects[PlayerOptions::EFFECT_INVERT] )
|
||||
static int SetInvert( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_INVERT] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetTornado, m_fEffects[PlayerOptions::EFFECT_TORNADO] )
|
||||
static int SetTornado( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_TORNADO] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetTipsy, m_fEffects[PlayerOptions::EFFECT_TIPSY] )
|
||||
static int SetTipsy( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_TIPSY] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetBumpy, m_fEffects[PlayerOptions::EFFECT_BUMPY] )
|
||||
static int SetBumpy( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_BUMPY] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetBeat, m_fEffects[PlayerOptions::EFFECT_BEAT] )
|
||||
static int SetBeat( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_BEAT] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetXMode, m_fEffects[PlayerOptions::EFFECT_XMODE] )
|
||||
static int SetXMode( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_XMODE] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetTwirl, m_fEffects[PlayerOptions::EFFECT_TWIRL] )
|
||||
static int SetTwirl( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_TWIRL] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetRoll, m_fEffects[PlayerOptions::EFFECT_ROLL] )
|
||||
static int SetRoll( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_ROLL] = FArg(1); return 0; }
|
||||
static int Hallway(T* p, lua_State* L)
|
||||
{
|
||||
if(p->m_fSkew == 0.0f && p->m_fPerspectiveTilt < 0.0f)
|
||||
{
|
||||
lua_pushnumber(L, -p->m_fPerspectiveTilt);
|
||||
lua_pushnumber(L, p->m_SpeedfPerspectiveTilt);
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_pushnil(L);
|
||||
lua_pushnil(L);
|
||||
}
|
||||
if(lua_isnumber(L, 1))
|
||||
{
|
||||
p->m_fPerspectiveTilt= -FArg(1);
|
||||
p->m_fSkew= 0;
|
||||
}
|
||||
if(lua_isnumber(L, 2))
|
||||
{
|
||||
SetPerspectiveApproach(p, L, CheckedApproachSpeed(L, FArg(2)));
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int Distant(T* p, lua_State* L)
|
||||
{
|
||||
if(p->m_fSkew == 0.0f && p->m_fPerspectiveTilt > 0.0f)
|
||||
{
|
||||
lua_pushnumber(L, p->m_fPerspectiveTilt);
|
||||
lua_pushnumber(L, p->m_SpeedfPerspectiveTilt);
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_pushnil(L);
|
||||
lua_pushnil(L);
|
||||
}
|
||||
if(lua_isnumber(L, 1))
|
||||
{
|
||||
p->m_fPerspectiveTilt= FArg(1);
|
||||
p->m_fSkew= 0;
|
||||
}
|
||||
if(lua_isnumber(L, 2))
|
||||
{
|
||||
SetPerspectiveApproach(p, L, CheckedApproachSpeed(L, FArg(2)));
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
// Appearance
|
||||
DEFINE_METHOD( GetHidden, m_fAppearances[PlayerOptions::APPEARANCE_HIDDEN] )
|
||||
static int SetHidden( T *p, lua_State *L ){ p->m_fAppearances[PlayerOptions::APPEARANCE_HIDDEN] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetHiddenOffset, m_fAppearances[PlayerOptions::APPEARANCE_HIDDEN_OFFSET] )
|
||||
static int SetHiddenOffset( T *p, lua_State *L ){ p->m_fAppearances[PlayerOptions::APPEARANCE_HIDDEN_OFFSET] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetSudden, m_fAppearances[PlayerOptions::APPEARANCE_SUDDEN] )
|
||||
static int SetSudden( T *p, lua_State *L ){ p->m_fAppearances[PlayerOptions::APPEARANCE_SUDDEN] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetSuddenOffset, m_fAppearances[PlayerOptions::APPEARANCE_SUDDEN_OFFSET] )
|
||||
static int SetSuddenOffset( T *p, lua_State *L ){ p->m_fAppearances[PlayerOptions::APPEARANCE_SUDDEN_OFFSET] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetStealth, m_fAppearances[PlayerOptions::APPEARANCE_STEALTH] )
|
||||
static int SetStealth( T *p, lua_State *L ){ p->m_fAppearances[PlayerOptions::APPEARANCE_STEALTH] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetBlink, m_fAppearances[PlayerOptions::APPEARANCE_BLINK] )
|
||||
static int SetBlink( T *p, lua_State *L ){ p->m_fAppearances[PlayerOptions::APPEARANCE_BLINK] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetRandomVanish, m_fAppearances[PlayerOptions::APPEARANCE_RANDOMVANISH] )
|
||||
static int SetRandomVanish( T *p, lua_State *L ){ p->m_fAppearances[PlayerOptions::APPEARANCE_RANDOMVANISH] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( UsingReverse, m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1.0f );
|
||||
|
||||
// Scroll
|
||||
DEFINE_METHOD( GetReverse, m_fScrolls[PlayerOptions::SCROLL_REVERSE] )
|
||||
static int SetReverse( T *p, lua_State *L ){ p->m_fScrolls[PlayerOptions::SCROLL_REVERSE] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( UsingReverse, m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1.0f )
|
||||
static int GetReversePercentForColumn( T *p, lua_State *L )
|
||||
{
|
||||
const int colNum = IArg(1);
|
||||
@@ -1056,284 +1311,114 @@ public:
|
||||
|
||||
return 1;
|
||||
}
|
||||
DEFINE_METHOD( GetSplit, m_fScrolls[PlayerOptions::SCROLL_SPLIT] )
|
||||
static int SetSplit( T *p, lua_State *L ){ p->m_fScrolls[PlayerOptions::SCROLL_SPLIT] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetAlternate, m_fScrolls[PlayerOptions::SCROLL_ALTERNATE] )
|
||||
static int SetAlternate( T *p, lua_State *L ){ p->m_fScrolls[PlayerOptions::SCROLL_ALTERNATE] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetCross, m_fScrolls[PlayerOptions::SCROLL_CROSS] )
|
||||
static int SetCross( T *p, lua_State *L ){ p->m_fScrolls[PlayerOptions::SCROLL_CROSS] = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetCentered, m_fScrolls[PlayerOptions::SCROLL_CENTERED] )
|
||||
static int SetCentered( T *p, lua_State *L ){ p->m_fScrolls[PlayerOptions::SCROLL_CENTERED] = FArg(1); return 0; }
|
||||
|
||||
// Turns
|
||||
DEFINE_METHOD( GetMirror, m_bTurns[PlayerOptions::TURN_MIRROR] )
|
||||
static int SetMirror( T *p, lua_State *L ){ p->m_bTurns[PlayerOptions::TURN_MIRROR] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetBackwards, m_bTurns[PlayerOptions::TURN_BACKWARDS] )
|
||||
static int SetBackwards( T *p, lua_State *L ){ p->m_bTurns[PlayerOptions::TURN_BACKWARDS] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetLeft, m_bTurns[PlayerOptions::TURN_LEFT] )
|
||||
static int SetLeft( T *p, lua_State *L ){ p->m_bTurns[PlayerOptions::TURN_LEFT] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetRight, m_bTurns[PlayerOptions::TURN_RIGHT] )
|
||||
static int SetRight( T *p, lua_State *L ){ p->m_bTurns[PlayerOptions::TURN_RIGHT] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetShuffle, m_bTurns[PlayerOptions::TURN_SHUFFLE] )
|
||||
static int SetShuffle( T *p, lua_State *L ){ p->m_bTurns[PlayerOptions::TURN_SHUFFLE] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetSoftShuffle, m_bTurns[PlayerOptions::TURN_SOFT_SHUFFLE] )
|
||||
static int SetSoftShuffle( T *p, lua_State *L ){ p->m_bTurns[PlayerOptions::TURN_SOFT_SHUFFLE] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetSuperShuffle, m_bTurns[PlayerOptions::TURN_SUPER_SHUFFLE] )
|
||||
static int SetSuperShuffle( T *p, lua_State *L ){ p->m_bTurns[PlayerOptions::TURN_SUPER_SHUFFLE] = BArg(1); return 0; }
|
||||
|
||||
// Transform
|
||||
DEFINE_METHOD( GetNoHolds, m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS] )
|
||||
static int SetNoHolds( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetNoRolls, m_bTransforms[PlayerOptions::TRANSFORM_NOROLLS] )
|
||||
static int SetNoRolls( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_NOROLLS] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetNoMines, m_bTransforms[PlayerOptions::TRANSFORM_NOMINES] )
|
||||
static int SetNoMines( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_NOMINES] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetLittle, m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] )
|
||||
static int SetLittle( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetWide, m_bTransforms[PlayerOptions::TRANSFORM_WIDE] )
|
||||
static int SetWide( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_WIDE] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetBig, m_bTransforms[PlayerOptions::TRANSFORM_BIG] )
|
||||
static int SetBig( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_BIG] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetQuick, m_bTransforms[PlayerOptions::TRANSFORM_QUICK] )
|
||||
static int SetQuick( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_QUICK] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetBMRize, m_bTransforms[PlayerOptions::TRANSFORM_BMRIZE] )
|
||||
static int SetBMRize( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_BMRIZE] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetSkippy, m_bTransforms[PlayerOptions::TRANSFORM_SKIPPY] )
|
||||
static int SetSkippy( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_SKIPPY] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetMines, m_bTransforms[PlayerOptions::TRANSFORM_MINES] )
|
||||
static int SetMines( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_MINES] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetAttackMines, m_bTransforms[PlayerOptions::TRANSFORM_ATTACKMINES] )
|
||||
static int SetAttackMines( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_ATTACKMINES] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetEcho, m_bTransforms[PlayerOptions::TRANSFORM_ECHO] )
|
||||
static int SetEcho( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_ECHO] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetStomp, m_bTransforms[PlayerOptions::TRANSFORM_STOMP] )
|
||||
static int SetStomp( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_STOMP] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetPlanted, m_bTransforms[PlayerOptions::TRANSFORM_PLANTED] )
|
||||
static int SetPlanted( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_PLANTED] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetFloored, m_bTransforms[PlayerOptions::TRANSFORM_FLOORED] )
|
||||
static int SetFloored( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_FLOORED] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetTwister, m_bTransforms[PlayerOptions::TRANSFORM_TWISTER] )
|
||||
static int SetTwister( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_TWISTER] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetHoldRolls, m_bTransforms[PlayerOptions::TRANSFORM_HOLDROLLS] )
|
||||
static int SetHoldRolls( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_HOLDROLLS] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetNoJumps, m_bTransforms[PlayerOptions::TRANSFORM_NOJUMPS] )
|
||||
static int SetNoJumps( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_NOJUMPS] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetNoHands, m_bTransforms[PlayerOptions::TRANSFORM_NOHANDS] )
|
||||
static int SetNoHands( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_NOHANDS] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetNoLifts, m_bTransforms[PlayerOptions::TRANSFORM_NOLIFTS] )
|
||||
static int SetNoLifts( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_NOLIFTS] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetNoFakes, m_bTransforms[PlayerOptions::TRANSFORM_NOFAKES] )
|
||||
static int SetNoFakes( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_NOFAKES] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetNoQuads, m_bTransforms[PlayerOptions::TRANSFORM_NOQUADS] )
|
||||
static int SetNoQuads( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_NOQUADS] = BArg(1); return 0; }
|
||||
DEFINE_METHOD( GetNoStretch, m_bTransforms[PlayerOptions::TRANSFORM_NOSTRETCH] )
|
||||
static int SetNoStretch( T *p, lua_State *L ){ p->m_bTransforms[PlayerOptions::TRANSFORM_NOSTRETCH] = BArg(1); return 0; }
|
||||
|
||||
// Others
|
||||
DEFINE_METHOD( GetDark, m_fDark )
|
||||
static int SetDark( T *p, lua_State *L ) { p->m_fDark = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetBlind, m_fBlind )
|
||||
static int SetBlind( T *p, lua_State *L ) { p->m_fBlind = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetCover, m_fCover )
|
||||
static int SetCover( T *p, lua_State *L ) { p->m_fCover = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetRandomAttacks, m_fRandAttack )
|
||||
static int SetRandomAttacks( T *p, lua_State *L ) { p->m_fRandAttack = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetMuteOnError, m_bMuteOnError)
|
||||
static int SetMuteOnError( T *p, lua_State *L ) { p->m_bMuteOnError = BArg(1); return 0; }
|
||||
|
||||
static int GetStepAttacks( T *p, lua_State *L )
|
||||
{
|
||||
lua_pushnumber(L,
|
||||
(p->m_fNoAttack > 0 || p->m_fRandAttack > 0 ? 0 : 1 ));
|
||||
(p->m_fNoAttack > 0 || p->m_fRandAttack > 0 ? false : true ));
|
||||
return 1;
|
||||
}
|
||||
// This one is deprecated.
|
||||
static int GetSongAttacks( T *p, lua_State *L ) { return GetStepAttacks(p, L); }
|
||||
|
||||
DEFINE_METHOD( GetNoAttacks, m_fNoAttack )
|
||||
DEFINE_METHOD( GetSkew, m_fSkew )
|
||||
static int SetSkew( T *p, lua_State *L ) { p->m_fSkew = FArg(1); return 0; }
|
||||
DEFINE_METHOD( GetPassmark, m_fPassmark )
|
||||
static int SetPassmark( T *p, lua_State *L ) {
|
||||
const float fPassmark = FArg(1);
|
||||
if( !(fPassmark < 0.00f) && fPassmark <= 1.0f )
|
||||
p->m_fPassmark = fPassmark;
|
||||
return 0;
|
||||
}
|
||||
DEFINE_METHOD( GetRandomSpeed, m_fRandomSpeed )
|
||||
static int SetRandomSpeed( T *p, lua_State *L ){ p->m_fRandomSpeed = FArg(1); return 0; }
|
||||
|
||||
LunaPlayerOptions()
|
||||
{
|
||||
ADD_METHOD( IsEasierForSongAndSteps );
|
||||
ADD_METHOD( IsEasierForCourseAndTrail );
|
||||
|
||||
ADD_METHOD( GetDark );
|
||||
ADD_METHOD( SetDark );
|
||||
ADD_METHOD( GetBlind );
|
||||
ADD_METHOD( SetBlind );
|
||||
ADD_METHOD( GetCover );
|
||||
ADD_METHOD( SetCover );
|
||||
ADD_METHOD( GetMuteOnError );
|
||||
ADD_METHOD( SetMuteOnError );
|
||||
ADD_METHOD( GetNoteSkin );
|
||||
ADD_METHOD( SetNoteSkin );
|
||||
// GetPerspectiveTilt, SetPerspectiveTilt
|
||||
ADD_METHOD( GetPassmark );
|
||||
ADD_METHOD( SetPassmark );
|
||||
ADD_METHOD( GetRandomAttacks );
|
||||
ADD_METHOD( SetRandomAttacks );
|
||||
ADD_METHOD( GetRandomSpeed );
|
||||
ADD_METHOD( SetRandomSpeed );
|
||||
ADD_METHOD( GetSkew );
|
||||
ADD_METHOD( SetSkew );
|
||||
ADD_METHOD( GetSongAttacks );
|
||||
ADD_METHOD( GetStepAttacks );
|
||||
ADD_METHOD( GetNoAttacks );
|
||||
ADD_METHOD(TimeSpacing);
|
||||
ADD_METHOD(MaxScrollBPM);
|
||||
ADD_METHOD(ScrollSpeed);
|
||||
ADD_METHOD(ScrollBPM);
|
||||
ADD_METHOD(Boost);
|
||||
ADD_METHOD(Brake);
|
||||
ADD_METHOD(Wave);
|
||||
ADD_METHOD(Expand);
|
||||
ADD_METHOD(Boomerang);
|
||||
ADD_METHOD(Drunk);
|
||||
ADD_METHOD(Dizzy);
|
||||
ADD_METHOD(Confusion);
|
||||
ADD_METHOD(Mini);
|
||||
ADD_METHOD(Tiny);
|
||||
ADD_METHOD(Flip);
|
||||
ADD_METHOD(Invert);
|
||||
ADD_METHOD(Tornado);
|
||||
ADD_METHOD(Tipsy);
|
||||
ADD_METHOD(Bumpy);
|
||||
ADD_METHOD(Beat);
|
||||
ADD_METHOD(Xmode);
|
||||
ADD_METHOD(Twirl);
|
||||
ADD_METHOD(Roll);
|
||||
ADD_METHOD(Hidden);
|
||||
ADD_METHOD(HiddenOffset);
|
||||
ADD_METHOD(Sudden);
|
||||
ADD_METHOD(SuddenOffset);
|
||||
ADD_METHOD(Stealth);
|
||||
ADD_METHOD(Blink);
|
||||
ADD_METHOD(RandomVanish);
|
||||
ADD_METHOD(Reverse);
|
||||
ADD_METHOD(Split);
|
||||
ADD_METHOD(Alternate);
|
||||
ADD_METHOD(Cross);
|
||||
ADD_METHOD(Centered);
|
||||
ADD_METHOD(Dark);
|
||||
ADD_METHOD(Blind);
|
||||
ADD_METHOD(Cover);
|
||||
ADD_METHOD(RandAttack);
|
||||
ADD_METHOD(NoAttack);
|
||||
ADD_METHOD(PlayerAutoPlay);
|
||||
ADD_METHOD(Tilt);
|
||||
ADD_METHOD(Skew);
|
||||
ADD_METHOD(Passmark);
|
||||
ADD_METHOD(RandomSpeed);
|
||||
ADD_METHOD(TurnNone);
|
||||
ADD_METHOD(Mirror);
|
||||
ADD_METHOD(Backwards);
|
||||
ADD_METHOD(Left);
|
||||
ADD_METHOD(Right);
|
||||
ADD_METHOD(Shuffle);
|
||||
ADD_METHOD(SoftShuffle);
|
||||
ADD_METHOD(SuperShuffle);
|
||||
ADD_METHOD(NoHolds);
|
||||
ADD_METHOD(NoRolls);
|
||||
ADD_METHOD(NoMines);
|
||||
ADD_METHOD(Little);
|
||||
ADD_METHOD(Wide);
|
||||
ADD_METHOD(Big);
|
||||
ADD_METHOD(Quick);
|
||||
ADD_METHOD(BMRize);
|
||||
ADD_METHOD(Skippy);
|
||||
ADD_METHOD(Mines);
|
||||
ADD_METHOD(AttackMines);
|
||||
ADD_METHOD(Echo);
|
||||
ADD_METHOD(Stomp);
|
||||
ADD_METHOD(Planted);
|
||||
ADD_METHOD(Floored);
|
||||
ADD_METHOD(Twister);
|
||||
ADD_METHOD(HoldRolls);
|
||||
ADD_METHOD(NoJumps);
|
||||
ADD_METHOD(NoHands);
|
||||
ADD_METHOD(NoLifts);
|
||||
ADD_METHOD(NoFakes);
|
||||
ADD_METHOD(NoQuads);
|
||||
ADD_METHOD(NoStretch);
|
||||
ADD_METHOD(MuteOnError);
|
||||
|
||||
ADD_METHOD(NoteSkin);
|
||||
ADD_METHOD(FailSetting);
|
||||
|
||||
// Speed
|
||||
ADD_METHOD( GetCMod );
|
||||
ADD_METHOD( SetCMod );
|
||||
ADD_METHOD( GetXMod );
|
||||
ADD_METHOD( SetXMod );
|
||||
ADD_METHOD( GetMMod );
|
||||
ADD_METHOD( SetMMod );
|
||||
ADD_METHOD( CMod );
|
||||
ADD_METHOD( XMod );
|
||||
ADD_METHOD( MMod );
|
||||
|
||||
// Accel
|
||||
ADD_METHOD( GetBoost );
|
||||
ADD_METHOD( SetBoost );
|
||||
ADD_METHOD( GetBrake );
|
||||
ADD_METHOD( SetBrake );
|
||||
ADD_METHOD( GetWave );
|
||||
ADD_METHOD( SetWave );
|
||||
ADD_METHOD( GetExpand );
|
||||
ADD_METHOD( SetExpand );
|
||||
ADD_METHOD( GetBoomerang );
|
||||
ADD_METHOD( SetBoomerang );
|
||||
ADD_METHOD(Overhead);
|
||||
ADD_METHOD(Incoming);
|
||||
ADD_METHOD(Space);
|
||||
ADD_METHOD(Hallway);
|
||||
ADD_METHOD(Distant);
|
||||
|
||||
// Effect
|
||||
ADD_METHOD( GetDrunk );
|
||||
ADD_METHOD( SetDrunk );
|
||||
ADD_METHOD( GetDizzy );
|
||||
ADD_METHOD( SetDizzy );
|
||||
ADD_METHOD( GetConfusion );
|
||||
ADD_METHOD( SetConfusion );
|
||||
ADD_METHOD( GetMini );
|
||||
ADD_METHOD( SetMini );
|
||||
ADD_METHOD( GetTiny );
|
||||
ADD_METHOD( SetTiny );
|
||||
ADD_METHOD( GetFlip );
|
||||
ADD_METHOD( SetFlip );
|
||||
ADD_METHOD( GetInvert );
|
||||
ADD_METHOD( SetInvert );
|
||||
ADD_METHOD( GetTornado );
|
||||
ADD_METHOD( SetTornado );
|
||||
ADD_METHOD( GetTipsy );
|
||||
ADD_METHOD( SetTipsy );
|
||||
ADD_METHOD( GetBumpy );
|
||||
ADD_METHOD( SetBumpy );
|
||||
ADD_METHOD( GetBeat );
|
||||
ADD_METHOD( SetBeat );
|
||||
ADD_METHOD( GetXMode );
|
||||
ADD_METHOD( SetXMode );
|
||||
ADD_METHOD( GetTwirl );
|
||||
ADD_METHOD( SetTwirl );
|
||||
ADD_METHOD( GetRoll );
|
||||
ADD_METHOD( SetRoll );
|
||||
|
||||
// Appearance
|
||||
ADD_METHOD( GetHidden );
|
||||
ADD_METHOD( SetHidden );
|
||||
ADD_METHOD( GetHiddenOffset );
|
||||
ADD_METHOD( SetHiddenOffset );
|
||||
ADD_METHOD( GetSudden );
|
||||
ADD_METHOD( SetSudden );
|
||||
ADD_METHOD( GetSuddenOffset );
|
||||
ADD_METHOD( SetSuddenOffset );
|
||||
ADD_METHOD( GetStealth );
|
||||
ADD_METHOD( SetStealth );
|
||||
ADD_METHOD( GetBlink );
|
||||
ADD_METHOD( SetBlink );
|
||||
ADD_METHOD( GetRandomVanish );
|
||||
ADD_METHOD( SetRandomVanish );
|
||||
|
||||
// Scroll
|
||||
ADD_METHOD( GetReverse );
|
||||
ADD_METHOD( SetReverse );
|
||||
ADD_METHOD( UsingReverse );
|
||||
ADD_METHOD( GetReversePercentForColumn );
|
||||
ADD_METHOD( GetSplit );
|
||||
ADD_METHOD( SetSplit );
|
||||
ADD_METHOD( GetAlternate );
|
||||
ADD_METHOD( SetAlternate );
|
||||
ADD_METHOD( GetCross );
|
||||
ADD_METHOD( SetCross );
|
||||
ADD_METHOD( GetCentered );
|
||||
ADD_METHOD( SetCentered );
|
||||
|
||||
// Turns
|
||||
ADD_METHOD( GetMirror );
|
||||
ADD_METHOD( SetMirror );
|
||||
ADD_METHOD( GetBackwards );
|
||||
ADD_METHOD( SetBackwards );
|
||||
ADD_METHOD( GetLeft );
|
||||
ADD_METHOD( SetLeft );
|
||||
ADD_METHOD( GetRight );
|
||||
ADD_METHOD( SetRight );
|
||||
ADD_METHOD( GetShuffle );
|
||||
ADD_METHOD( SetShuffle );
|
||||
ADD_METHOD( GetSoftShuffle );
|
||||
ADD_METHOD( SetSoftShuffle );
|
||||
ADD_METHOD( GetSuperShuffle );
|
||||
ADD_METHOD( SetSuperShuffle );
|
||||
|
||||
// Transform
|
||||
ADD_METHOD( GetNoHolds );
|
||||
ADD_METHOD( SetNoHolds );
|
||||
ADD_METHOD( GetNoRolls );
|
||||
ADD_METHOD( SetNoRolls );
|
||||
ADD_METHOD( GetNoMines );
|
||||
ADD_METHOD( SetNoMines );
|
||||
ADD_METHOD( GetLittle );
|
||||
ADD_METHOD( SetLittle );
|
||||
ADD_METHOD( GetWide );
|
||||
ADD_METHOD( SetWide );
|
||||
ADD_METHOD( GetBig );
|
||||
ADD_METHOD( SetBig );
|
||||
ADD_METHOD( GetQuick );
|
||||
ADD_METHOD( SetQuick );
|
||||
ADD_METHOD( GetBMRize );
|
||||
ADD_METHOD( SetBMRize );
|
||||
ADD_METHOD( GetSkippy );
|
||||
ADD_METHOD( SetSkippy );
|
||||
ADD_METHOD( GetMines );
|
||||
ADD_METHOD( SetMines );
|
||||
ADD_METHOD( GetAttackMines );
|
||||
ADD_METHOD( SetAttackMines );
|
||||
ADD_METHOD( GetEcho );
|
||||
ADD_METHOD( SetEcho );
|
||||
ADD_METHOD( GetStomp );
|
||||
ADD_METHOD( SetStomp );
|
||||
ADD_METHOD( GetPlanted );
|
||||
ADD_METHOD( SetPlanted );
|
||||
ADD_METHOD( GetFloored );
|
||||
ADD_METHOD( SetFloored );
|
||||
ADD_METHOD( GetTwister );
|
||||
ADD_METHOD( SetTwister );
|
||||
ADD_METHOD( GetHoldRolls );
|
||||
ADD_METHOD( SetHoldRolls );
|
||||
ADD_METHOD( GetNoJumps );
|
||||
ADD_METHOD( SetNoJumps );
|
||||
ADD_METHOD( GetNoHands );
|
||||
ADD_METHOD( SetNoHands );
|
||||
ADD_METHOD( GetNoLifts );
|
||||
ADD_METHOD( SetNoLifts );
|
||||
ADD_METHOD( GetNoFakes );
|
||||
ADD_METHOD( SetNoFakes );
|
||||
ADD_METHOD( GetNoQuads );
|
||||
ADD_METHOD( SetNoQuads );
|
||||
ADD_METHOD( GetNoStretch );
|
||||
ADD_METHOD( SetNoStretch );
|
||||
ADD_METHOD( GetStepAttacks );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user