Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
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@@ -491,7 +491,15 @@ XToLocalizedString( CourseType );
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LuaXType( CourseType );
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LuaFunction( CourseTypeToLocalizedString, CourseTypeToLocalizedString( Enum::Check<CourseType>( L, 1 ) ) );
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static const char *FailTypeNames[] = {
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"Immediate",
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"ImmediateContinue",
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"EndOfSong",
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"Off",
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};
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XToString( FailType );
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XToLocalizedString( FailType );
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LuaXType( FailType );
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/*
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* (c) 2001-2004 Chris Danford
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