fixing high score bugs

This commit is contained in:
Chris Danford
2003-10-19 21:38:11 +00:00
parent 900b2c1685
commit 420988148d
7 changed files with 99 additions and 28 deletions
+2
View File
@@ -32,6 +32,7 @@
#define TIMER_X THEME->GetMetricF("ScreenNameEntry","TimerX")
#define TIMER_Y THEME->GetMetricF("ScreenNameEntry","TimerY")
#define CATEGORY_Y THEME->GetMetricF("ScreenNameEntry","CategoryY")
#define CATEGORY_ZOOM THEME->GetMetricF("ScreenNameEntry","CategoryZoom")
#define CHARS_ZOOM_SMALL THEME->GetMetricF("ScreenNameEntry","CharsZoomSmall")
#define CHARS_ZOOM_LARGE THEME->GetMetricF("ScreenNameEntry","CharsZoomLarge")
#define CHARS_SPACING_Y THEME->GetMetricF("ScreenNameEntry","CharsSpacingY")
@@ -208,6 +209,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
m_textCategory[p].LoadFromFont( THEME->GetPathToF("ScreenNameEntry category") );
m_textCategory[p].SetX( (float)GAMESTATE->GetCurrentStyleDef()->m_iCenterX[p] );
m_textCategory[p].SetY( CATEGORY_Y );
m_textCategory[p].SetZoom( CATEGORY_ZOOM );
CString joined;
for( unsigned j = 0; j < aFeats[p].size(); ++j )
{