cache and cleanup metrics

This commit is contained in:
Chris Danford
2003-11-05 04:57:47 +00:00
parent 6047da8efd
commit 41c2415e95
3 changed files with 13 additions and 5 deletions
+2
View File
@@ -3270,3 +3270,5 @@ Test InputDefault=
Test Input,1=screen,ScreenTestInput Test Input,1=screen,ScreenTestInput
Test InputName,1=Test Input Test InputName,1=Test Input
[FadingBanner]
FadeSeconds=0.25
+9 -4
View File
@@ -22,10 +22,15 @@
#include "SongManager.h" #include "SongManager.h"
/* XXX: metric */ /* XXX: metric */
static const float FadeTime = 0.25; CachedThemeMetricF FADE_SECONDS ("FadingBanner","FadeSeconds");
CachedThemeMetricF MW_SWITCH_SECONDS ("MusicWheel","SwitchSeconds");
FadingBanner::FadingBanner() FadingBanner::FadingBanner()
{ {
FADE_SECONDS.Refresh();
MW_SWITCH_SECONDS.Refresh();
m_bMovingFast = false; m_bMovingFast = false;
m_iIndexFront = 0; m_iIndexFront = 0;
for( int i=0; i<2; i++ ) for( int i=0; i<2; i++ )
@@ -43,11 +48,11 @@ void FadingBanner::Update( float fDeltaTime )
ActorFrame::Update( fDeltaTime ); ActorFrame::Update( fDeltaTime );
/* Don't fade to the full banner until we finish fading. */ /* Don't fade to the full banner until we finish fading. */
float HighQualTime = FadeTime; float HighQualTime = FADE_SECONDS;
/* Hacky: also don't fade until the music wheel has a chance to settle down. */ /* Hacky: also don't fade until the music wheel has a chance to settle down. */
HighQualTime = max( HighQualTime, 1.0f / PREFSMAN->m_iMusicWheelSwitchSpeed ); HighQualTime = max( HighQualTime, 1.0f / PREFSMAN->m_iMusicWheelSwitchSpeed );
HighQualTime = max( HighQualTime, THEME->GetMetricF("MusicWheel","SwitchSeconds") ); HighQualTime = max( HighQualTime, (float)MW_SWITCH_SECONDS );
if( m_sPendingBanner == "" || m_PendingTimer.PeekDeltaTime() < HighQualTime ) if( m_sPendingBanner == "" || m_PendingTimer.PeekDeltaTime() < HighQualTime )
return; return;
@@ -81,7 +86,7 @@ void FadingBanner::BeforeChange()
m_Banner[m_iIndexFront].SetDiffuse( RageColor(1,1,1,1) ); m_Banner[m_iIndexFront].SetDiffuse( RageColor(1,1,1,1) );
m_Banner[m_iIndexFront].StopTweening(); m_Banner[m_iIndexFront].StopTweening();
m_Banner[m_iIndexFront].BeginTweening( FadeTime ); // fade out m_Banner[m_iIndexFront].BeginTweening( FADE_SECONDS ); // fade out
m_Banner[m_iIndexFront].SetDiffuse( RageColor(1,1,1,0) ); m_Banner[m_iIndexFront].SetDiffuse( RageColor(1,1,1,0) );
m_sPendingBanner = ""; m_sPendingBanner = "";
+2 -1
View File
@@ -35,7 +35,7 @@
#define FADE_SECONDS THEME->GetMetricF("MusicWheel","FadeSeconds") #define FADE_SECONDS THEME->GetMetricF("MusicWheel","FadeSeconds")
#define SWITCH_SECONDS THEME->GetMetricF("MusicWheel","SwitchSeconds") CachedThemeMetricF SWITCH_SECONDS ("MusicWheel","SwitchSeconds");
#define ROULETTE_SWITCH_SECONDS THEME->GetMetricF("MusicWheel","RouletteSwitchSeconds") #define ROULETTE_SWITCH_SECONDS THEME->GetMetricF("MusicWheel","RouletteSwitchSeconds")
#define ROULETTE_SLOW_DOWN_SWITCHES THEME->GetMetricI("MusicWheel","RouletteSlowDownSwitches") #define ROULETTE_SLOW_DOWN_SWITCHES THEME->GetMetricI("MusicWheel","RouletteSlowDownSwitches")
#define LOCKED_INITIAL_VELOCITY THEME->GetMetricF("MusicWheel","LockedInitialVelocity") #define LOCKED_INITIAL_VELOCITY THEME->GetMetricF("MusicWheel","LockedInitialVelocity")
@@ -85,6 +85,7 @@ MusicWheel::MusicWheel()
SONGMAN->UpdateRankingCourses(); SONGMAN->UpdateRankingCourses();
// update theme metric cache // update theme metric cache
SWITCH_SECONDS.Refresh();
ITEM_CURVE_X.Refresh(); ITEM_CURVE_X.Refresh();
ITEM_SPACING_Y.Refresh(); ITEM_SPACING_Y.Refresh();
USE_3D.Refresh(); USE_3D.Refresh();