GetFullDisplayTitle -> GetDisplayFullTitle
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@@ -1039,7 +1039,7 @@ Course* SongManager::GetCourseFromName( CString sName )
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return NULL;
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for( unsigned int i=0; i<m_pCourses.size(); i++ )
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if( sName.CompareNoCase(m_pCourses[i]->GetFullDisplayTitle()) == 0 )
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if( sName.CompareNoCase(m_pCourses[i]->GetDisplayFullTitle()) == 0 )
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return m_pCourses[i];
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return NULL;
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@@ -1093,7 +1093,7 @@ Course *SongManager::FindCourse( CString sName )
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{
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for( unsigned i = 0; i < m_pCourses.size(); i++ )
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{
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if( !sName.CompareNoCase(m_pCourses[i]->GetFullDisplayTitle()) )
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if( !sName.CompareNoCase(m_pCourses[i]->GetDisplayFullTitle()) )
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return m_pCourses[i];
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}
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@@ -1329,7 +1329,7 @@ int LuaFunc_##func( lua_State *L ) { \
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} \
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LuaFunction( func ); /* register it */
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LuaFunction_Song( SongFullDisplayTitle, p->GetFullDisplayTitle() );
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LuaFunction_Song( SongFullDisplayTitle, p->GetDisplayFullTitle() );
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static bool CheckPointer( const Steps *p )
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{
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@@ -1360,7 +1360,7 @@ CString GetCurrentSongDisplayTitle()
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const Song* pSong = GAMESTATE->m_pCurSong;
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if( pSong == NULL )
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return "";
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return pSong->GetFullDisplayTitle();
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return pSong->GetDisplayFullTitle();
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}
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CString GetCurrentSongDisplayArtist()
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