fix broken GradeDisplay
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@@ -340,7 +340,7 @@ void CatalogXml::Save( LoadingWindow *loading_window )
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{
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{
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XNode* pNode2 = pNode->AppendChild( "Grade" );
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XNode* pNode2 = pNode->AppendChild( "Grade" );
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FOREACH_UsedGrade( g )
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FOREACH_PossibleGrade( g )
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{
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{
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XNode* pNode3 = pNode2->AppendChild( "Grade", GradeToString(g) );
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XNode* pNode3 = pNode2->AppendChild( "Grade", GradeToString(g) );
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pNode3->AppendAttr( "DisplayAs", GradeToLocalizedString(g) );
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pNode3->AppendAttr( "DisplayAs", GradeToLocalizedString(g) );
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@@ -8,6 +8,19 @@
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LuaXType( Grade );
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LuaXType( Grade );
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ThemeMetric<int> NUM_GRADE_TIERS_USED("PlayerStageStats","NumGradeTiersUsed");
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Grade GetNextPossibleGrade( Grade g )
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{
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if( g < NUM_GRADE_TIERS_USED - 1 )
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return (Grade)(g+1);
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else if( g == NUM_GRADE_TIERS_USED - 1 )
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return Grade_Failed;
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else
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return Grade_Invalid;
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}
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RString GradeToLocalizedString( Grade g )
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RString GradeToLocalizedString( Grade g )
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{
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RString s = GradeToString(g);
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RString s = GradeToString(g);
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@@ -5,6 +5,7 @@
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "EnumHelper.h"
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#include "EnumHelper.h"
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#include "ThemeMetric.h"
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#define NUM_Grade_TierS 20
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#define NUM_Grade_TierS 20
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enum Grade
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enum Grade
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@@ -53,7 +54,10 @@ RString GradeToOldString( Grade g ); // "AAA", "B", etc for backward compatibili
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RString GradeToLocalizedString( Grade g );
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RString GradeToLocalizedString( Grade g );
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Grade StringToGrade( const RString &s );
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Grade StringToGrade( const RString &s );
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LuaDeclareType( Grade );
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LuaDeclareType( Grade );
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#define FOREACH_UsedGrade( g ) FOREACH_ENUM_N( Grade, THEME->GetMetricI("PlayerStageStats","NumGradeTiersUsed"), g )
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extern ThemeMetric<int> NUM_GRADE_TIERS_USED;
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#define NUM_POSSIBLE_GRADES (NUM_GRADE_TIERS_USED+1)
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Grade GetNextPossibleGrade( Grade g );
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#define FOREACH_PossibleGrade( g ) for( Grade g = (Grade)(0); g != Grade_Invalid; g = GetNextPossibleGrade(g) )
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#endif
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#endif
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@@ -11,18 +11,22 @@ REGISTER_ACTOR_CLASS( GradeDisplay )
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void GradeDisplay::Load( RString sMetricsGroup )
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void GradeDisplay::Load( RString sMetricsGroup )
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{
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{
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ASSERT( m_vSpr.empty() );
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ASSERT( m_vSpr.empty() );
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FOREACH_UsedGrade( g )
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m_vSpr.resize( NUM_POSSIBLE_GRADES );
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int i = 0;
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FOREACH_PossibleGrade( g )
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{
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m_vSpr.resize( m_vSpr.size()+1 );
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AutoActor &spr = m_vSpr[i];
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m_vSpr.back().Load( THEME->GetPathG(sMetricsGroup,GradeToString(g)) );
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spr.Load( THEME->GetPathG(sMetricsGroup,GradeToString(g)) );
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m_vSpr.back()->SetVisible( false );
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spr->SetVisible( false );
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this->AddChild( spr );
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i++;
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}
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}
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}
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}
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void GradeDisplay::SetGrade( Grade grade )
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void GradeDisplay::SetGrade( Grade grade )
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{
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{
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int i = 0;
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int i = 0;
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FOREACH_UsedGrade( g )
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FOREACH_PossibleGrade( g )
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{
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{
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m_vSpr[i]->SetVisible( g == grade );
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m_vSpr[i]->SetVisible( g == grade );
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i++;
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i++;
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@@ -54,7 +58,7 @@ public:
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}
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}
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};
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};
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LUA_REGISTER_DERIVED_CLASS( GradeDisplay, Sprite )
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LUA_REGISTER_DERIVED_CLASS( GradeDisplay, ActorFrame )
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// lua end
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// lua end
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/*
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/*
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@@ -3,13 +3,13 @@
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#ifndef GRADE_DISPLAY_H
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#ifndef GRADE_DISPLAY_H
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#define GRADE_DISPLAY_H
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#define GRADE_DISPLAY_H
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#include "Sprite.h"
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#include "ActorFrame.h"
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#include "Grade.h"
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#include "Grade.h"
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#include "PlayerNumber.h"
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#include "PlayerNumber.h"
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#include "AutoActor.h"
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#include "AutoActor.h"
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struct lua_State;
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struct lua_State;
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class GradeDisplay : public Sprite
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class GradeDisplay : public ActorFrame
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{
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{
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public:
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public:
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virtual void Load( RString sMetricsGroup );
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virtual void Load( RString sMetricsGroup );
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