Simplify.
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@@ -513,10 +513,9 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
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return;
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} */
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m_fLifeDifficulty = m_fBaseLifeDifficulty - 0.2f * ProgressiveLifebarDifficulty;
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if (total > 1)
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m_fLifeDifficulty = m_fBaseLifeDifficulty - 0.2f * ProgressiveLifebarDifficulty * cleared / (total - 1);
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else
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m_fLifeDifficulty = m_fBaseLifeDifficulty - 0.2f * ProgressiveLifebarDifficulty;
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m_fLifeDifficulty *= cleared / (total - 1);
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if (m_fLifeDifficulty >= 0.4) return;
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