Add LuaFunction_Float
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@@ -66,6 +66,15 @@ int LuaFunc_##func( lua_State *L ) { \
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} \
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} \
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LuaFunction( func ); /* register it */
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LuaFunction( func ); /* register it */
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#define LuaFunction_Float( func, call ) \
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int LuaFunc_##func( lua_State *L ) { \
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REQ_ARGS( #func, 1 ); \
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REQ_ARG( #func, 1, number ); \
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const float a1 = float(lua_tonumber( L, 1 )); \
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LUA_RETURN( call, L ); \
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} \
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LuaFunction( func ); /* register it */
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#define LuaFunction_Str( func, call ) \
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#define LuaFunction_Str( func, call ) \
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int LuaFunc_##func( lua_State *L ) { \
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int LuaFunc_##func( lua_State *L ) { \
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REQ_ARGS( #func, 1 ); \
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REQ_ARGS( #func, 1 ); \
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