[br:warps] better variable name for FreezeSeconds/SecondsPerBeat
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@@ -238,7 +238,7 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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BPMSegment curBPM = out.GetBPMSegmentAtRow(BeatToNoteRow(fFreezeBeat));
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float fSecondsPerBeat = 60 / curBPM.m_fBPS;
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// stop length (# measures to skip) = secsPerBeat * 8
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float fSkipToSeconds = fFreezeSeconds/fSecondsPerBeat;
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float fSkipBeats = fFreezeSeconds/fSecondsPerBeat;
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// location - stoplength = time to subtract from current.
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// WarpSegment wsTemp( BeatToNoteRow(fFreezeBeat), [unknown] );
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