[br:warps] better variable name for FreezeSeconds/SecondsPerBeat

This commit is contained in:
AJ Kelly
2011-03-26 00:19:30 -05:00
parent 53421eea4f
commit 417848ce4e
+1 -1
View File
@@ -238,7 +238,7 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
BPMSegment curBPM = out.GetBPMSegmentAtRow(BeatToNoteRow(fFreezeBeat));
float fSecondsPerBeat = 60 / curBPM.m_fBPS;
// stop length (# measures to skip) = secsPerBeat * 8
float fSkipToSeconds = fFreezeSeconds/fSecondsPerBeat;
float fSkipBeats = fFreezeSeconds/fSecondsPerBeat;
// location - stoplength = time to subtract from current.
// WarpSegment wsTemp( BeatToNoteRow(fFreezeBeat), [unknown] );