clear alpha to 0 (if any)
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@@ -624,7 +624,7 @@ bool RageDisplay_OGL::BeginFrame()
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glViewport( 0, 0, fWidth, fHeight );
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glClearColor( 0,0,0,1 );
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glClearColor( 0,0,0,0 );
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SetZWrite( true );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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