use BroadcastOnChange wrappers

This commit is contained in:
Chris Danford
2005-02-25 05:27:28 +00:00
parent 15b4f310a6
commit 4104edcad9
16 changed files with 57 additions and 34 deletions
+2 -2
View File
@@ -1225,7 +1225,7 @@ void ScreenSelectMusic::AfterStepsChange( PlayerNumber pn )
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pSteps = m_vpSteps.empty()? NULL: m_vpSteps[m_iSelection[pn]];
GAMESTATE->m_pCurSteps[pn] = pSteps;
GAMESTATE->m_pCurSteps.Set( pn, pSteps );
int iScore = 0;
if( pSteps )
@@ -1397,7 +1397,7 @@ void ScreenSelectMusic::AfterMusicChange()
FOREACH_PlayerNumber( p )
{
GAMESTATE->m_pCurSteps[p] = NULL;
GAMESTATE->m_pCurSteps.Set( p, NULL );
GAMESTATE->m_pCurTrail[p] = NULL;
m_vpSteps.clear();
m_vpTrails.clear();