use BroadcastOnChange wrappers

This commit is contained in:
Chris Danford
2005-02-25 05:27:28 +00:00
parent 15b4f310a6
commit 4104edcad9
16 changed files with 57 additions and 34 deletions
+1 -1
View File
@@ -144,7 +144,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
FOREACH_PlayerNumber( p )
{
ss.m_player[p].vpSteps.push_back( ss.vpSongs[0]->GetAllSteps()[0] );
GAMESTATE->m_pCurSteps[p] = ss.m_player[p].vpSteps[0];
GAMESTATE->m_pCurSteps.Set( p, ss.m_player[p].vpSteps[0] );
ss.m_player[p].iPossibleDancePoints = 1000;
ss.m_player[p].iActualDancePoints = 985;