use BroadcastOnChange wrappers
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@@ -144,7 +144,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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FOREACH_PlayerNumber( p )
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{
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ss.m_player[p].vpSteps.push_back( ss.vpSongs[0]->GetAllSteps()[0] );
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GAMESTATE->m_pCurSteps[p] = ss.m_player[p].vpSteps[0];
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GAMESTATE->m_pCurSteps.Set( p, ss.m_player[p].vpSteps[0] );
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ss.m_player[p].iPossibleDancePoints = 1000;
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ss.m_player[p].iActualDancePoints = 985;
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