use BroadcastOnChange wrappers
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@@ -101,7 +101,7 @@ bool ScreenJukebox::SetSong( bool bDemonstration )
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// Found something we can use!
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GAMESTATE->m_pCurSong.Set( pSong );
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FOREACH_PlayerNumber( p )
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GAMESTATE->m_pCurSteps[p] = pSteps;
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GAMESTATE->m_pCurSteps.Set( p, pSteps );
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return true; // done looking
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}
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