use BroadcastOnChange wrappers
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@@ -681,7 +681,7 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
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Steps* pSteps = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
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GAMESTATE->m_pCurSteps[pn] = pSteps;
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GAMESTATE->m_pCurSteps.Set( pn, pSteps );
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if( pSteps != NULL && pn == GAMESTATE->m_MasterPlayerNumber )
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