use BroadcastOnChange wrappers

This commit is contained in:
Chris Danford
2005-02-25 05:27:28 +00:00
parent 15b4f310a6
commit 4104edcad9
16 changed files with 57 additions and 34 deletions
+1 -1
View File
@@ -681,7 +681,7 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
Steps* pSteps = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
GAMESTATE->m_pCurSteps[pn] = pSteps;
GAMESTATE->m_pCurSteps.Set( pn, pSteps );
if( pSteps != NULL && pn == GAMESTATE->m_MasterPlayerNumber )