use BroadcastOnChange wrappers
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@@ -112,7 +112,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForStepsType( st );
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GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps;
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GAMESTATE->m_pCurSteps.Set( PLAYER_1, pSteps );
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//
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// handle error cases
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