use BroadcastOnChange wrappers

This commit is contained in:
Chris Danford
2005-02-25 05:27:28 +00:00
parent 15b4f310a6
commit 4104edcad9
16 changed files with 57 additions and 34 deletions
+1 -1
View File
@@ -112,7 +112,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForStepsType( st );
GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps;
GAMESTATE->m_pCurSteps.Set( PLAYER_1, pSteps );
//
// handle error cases