use BroadcastOnChange wrappers

This commit is contained in:
Chris Danford
2005-02-25 05:27:28 +00:00
parent 15b4f310a6
commit 4104edcad9
16 changed files with 57 additions and 34 deletions
+1 -1
View File
@@ -641,7 +641,7 @@ void GameCommand::Apply( const vector<PlayerNumber> &vpns ) const
}
if( m_pSteps )
FOREACH_CONST( PlayerNumber, vpns, pn )
GAMESTATE->m_pCurSteps[*pn] = m_pSteps;
GAMESTATE->m_pCurSteps.Set( *pn, m_pSteps );
if( m_pCourse )
{
GAMESTATE->m_pCurCourse = m_pCourse;