use BroadcastOnChange wrappers
This commit is contained in:
@@ -641,7 +641,7 @@ void GameCommand::Apply( const vector<PlayerNumber> &vpns ) const
|
||||
}
|
||||
if( m_pSteps )
|
||||
FOREACH_CONST( PlayerNumber, vpns, pn )
|
||||
GAMESTATE->m_pCurSteps[*pn] = m_pSteps;
|
||||
GAMESTATE->m_pCurSteps.Set( *pn, m_pSteps );
|
||||
if( m_pCourse )
|
||||
{
|
||||
GAMESTATE->m_pCurCourse = m_pCourse;
|
||||
|
||||
Reference in New Issue
Block a user