Fix more typos
This commit is contained in:
@@ -188,7 +188,7 @@ t[#t+1] = Def.ActorFrame {
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local stepsP1 = GAMESTATE:GetCurrentSteps(PLAYER_1)
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local stepsP1 = GAMESTATE:GetCurrentSteps(PLAYER_1)
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local song = GAMESTATE:GetCurrentSong();
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local song = GAMESTATE:GetCurrentSong();
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if song then
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if song then
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if stepsP1 ~= nil then
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if local stepsP1 ~= nil then
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local st = stepsP1:GetStepsType();
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local st = stepsP1:GetStepsType();
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local diff = stepsP1:GetDifficulty();
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local diff = stepsP1:GetDifficulty();
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local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil;
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local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil;
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@@ -295,7 +295,7 @@ t[#t+1] = Def.ActorFrame {
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PlayerJoinedMessageCommand=cmd(queuecommand,"Set";diffusealpha,0;decelerate,0.3;diffusealpha,1);
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PlayerJoinedMessageCommand=cmd(queuecommand,"Set";diffusealpha,0;decelerate,0.3;diffusealpha,1);
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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SetCommand=function(self)
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stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
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local stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
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local song = GAMESTATE:GetCurrentSong();
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local song = GAMESTATE:GetCurrentSong();
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if song then
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if song then
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if stepsP2 ~= nil then
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if stepsP2 ~= nil then
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@@ -320,7 +320,7 @@ t[#t+1] = Def.ActorFrame {
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PlayerJoinedMessageCommand=cmd(queuecommand,"Set";diffusealpha,0;linear,0.3;diffusealpha,0.75);
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PlayerJoinedMessageCommand=cmd(queuecommand,"Set";diffusealpha,0;linear,0.3;diffusealpha,0.75);
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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SetCommand=function(self)
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stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
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local stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
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local song = GAMESTATE:GetCurrentSong();
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local song = GAMESTATE:GetCurrentSong();
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if song then
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if song then
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if stepsP2 ~= nil then
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if stepsP2 ~= nil then
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@@ -345,7 +345,7 @@ t[#t+1] = Def.ActorFrame {
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PlayerJoinedMessageCommand=cmd(queuecommand,"Set";diffusealpha,0;linear,0.3;diffusealpha,0.75);
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PlayerJoinedMessageCommand=cmd(queuecommand,"Set";diffusealpha,0;linear,0.3;diffusealpha,0.75);
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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SetCommand=function(self)
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stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
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local stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
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local song = GAMESTATE:GetCurrentSong();
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local song = GAMESTATE:GetCurrentSong();
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if song then
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if song then
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if stepsP2 ~= nil then
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if stepsP2 ~= nil then
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@@ -370,7 +370,7 @@ t[#t+1] = Def.ActorFrame {
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PlayerJoinedMessageCommand=cmd(queuecommand,"Set";diffusealpha,0;linear,0.3;diffusealpha,0.75);
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PlayerJoinedMessageCommand=cmd(queuecommand,"Set";diffusealpha,0;linear,0.3;diffusealpha,0.75);
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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SetCommand=function(self)
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stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
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local stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
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local song = GAMESTATE:GetCurrentSong();
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local song = GAMESTATE:GetCurrentSong();
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if song then
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if song then
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if stepsP2 ~= nil then
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if stepsP2 ~= nil then
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@@ -9,8 +9,8 @@ local t = Def.ActorFrame {
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTraiP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTraiP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailPl2ChangedMessageCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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SetCommand=function(self)
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local curStage = GAMESTATE:GetCurrentStage();
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local curStage = GAMESTATE:GetCurrentStage();
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self:diffuse(ColorMidTone(StageToColor(curStage)))
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self:diffuse(ColorMidTone(StageToColor(curStage)))
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@@ -22,8 +22,8 @@ local t = Def.ActorFrame {
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTraiP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTraiP2ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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SetCommand=function(self)
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local curStage = GAMESTATE:GetCurrentStage();
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local curStage = GAMESTATE:GetCurrentStage();
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if GAMESTATE:IsCourseMode() then
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if GAMESTATE:IsCourseMode() then
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