simplify mine scoring

add separate dance point weights for mines
This commit is contained in:
Chris Danford
2004-01-02 08:43:14 +00:00
parent 8c6249aa8c
commit 40b2ecfee5
21 changed files with 125 additions and 133 deletions
+8 -2
View File
@@ -33,12 +33,18 @@ void ScoreKeeperRave::OnNextSong( int iSongInCourseIndex, const Steps* pNotes, c
}
void ScoreKeeperRave::HandleTapScore( TapNoteScore score )
{
// FIXME
}
#define CROSSED( val ) (fOld < val && fNew >= val)
#define CROSSED_ATTACK_LEVEL( level ) CROSSED(1.f/NUM_ATTACK_LEVELS*(level+1))
void ScoreKeeperRave::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow, int iNumAdditions )
void ScoreKeeperRave::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow )
{
AttackLevel oldAL = (AttackLevel)(int)GAMESTATE->m_fSuperMeter[m_PlayerNumber];
// TODO: Move these to prefs
float fPercentToMove;
switch( scoreOfLastTap )
{
@@ -66,7 +72,7 @@ void ScoreKeeperRave::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
void ScoreKeeperRave::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
{
// FIXME
}
void ScoreKeeperRave::Update( float fDelta )