simplify mine scoring
add separate dance point weights for mines
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@@ -125,7 +125,7 @@ int NoteDataWithScoring::GetSuccessfulMines( float fStartBeat, float fEndBeat )
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{
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for( int t=0; t<GetNumTracks(); t++ )
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{
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if( this->GetTapNote(t, i) == TAP_MINE && GetTapNoteScore(t, i) != TNS_MISS )
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if( this->GetTapNote(t, i) == TAP_MINE && GetTapNoteScore(t, i) != TNS_HIT_MINE )
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iNumSuccessfulMinesNotes++;
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}
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}
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