simplify mine scoring
add separate dance point weights for mines
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@@ -448,12 +448,12 @@ void LifeMeterBar::ChangeLifeMine()
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switch( GAMESTATE->m_SongOptions.m_DrainType )
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{
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case SongOptions::DRAIN_NORMAL:
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fDeltaLife = PREFSMAN->m_fLifeDeltaMinePercentChange;
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fDeltaLife = PREFSMAN->m_fLifeDeltaHitMinePercentChange;
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if( IsHot() )
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fDeltaLife = -0.10f; // make it take a while to get back to "doing great"
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break;
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case SongOptions::DRAIN_NO_RECOVER:
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fDeltaLife = PREFSMAN->m_fLifeDeltaMinePercentChange;
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fDeltaLife = PREFSMAN->m_fLifeDeltaHitMinePercentChange;
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break;
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case SongOptions::DRAIN_SUDDEN_DEATH:
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fDeltaLife = -1.0;
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