simplify mine scoring
add separate dance point weights for mines
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@@ -154,14 +154,15 @@ CString TapNoteScoreToString( TapNoteScore tns )
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{
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switch( tns )
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{
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case TNS_NONE: return "none";
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case TNS_MISS: return "miss";
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case TNS_BOO: return "boo";
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case TNS_GOOD: return "good";
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case TNS_GREAT: return "great";
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case TNS_PERFECT: return "perfect";
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case TNS_MARVELOUS: return "marvelous";
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default: ASSERT(0); return ""; // invalid Difficulty
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case TNS_NONE: return "None";
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case TNS_HIT_MINE: return "HitMine";
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case TNS_MISS: return "Miss";
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case TNS_BOO: return "Boo";
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case TNS_GOOD: return "Good";
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case TNS_GREAT: return "Great";
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case TNS_PERFECT: return "Perfect";
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case TNS_MARVELOUS: return "Marvelous";
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default: ASSERT(0); return ""; // invalid
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}
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}
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