simplify mine scoring
add separate dance point weights for mines
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@@ -114,7 +114,7 @@ void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, HoldNoteScore score, Tap
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void CombinedLifeMeterTug::ChangeLifeMine( PlayerNumber pn )
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{
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float fPercentToMove = PREFSMAN->m_fLifeDeltaMinePercentChange;
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float fPercentToMove = PREFSMAN->m_fLifeDeltaHitMinePercentChange;
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switch( pn )
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{
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case PLAYER_1: GAMESTATE->m_fTugLifePercentP1 += fPercentToMove; break;
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