fValue between fLow and fHigh.
fSecs to Minutes:Seconds:Milliseconds format using two digits for each section.
fSecs to Minutes:Seconds.Milliseconds format using two digits for each section except Minutes (uses 1).
fSecs to Minutes:Seconds format.
fSecs to Minutes:Seconds.Milliseconds format.
fSecs to Minutes:Seconds.Milliseconds format using two digits for each section.
fSecs to Minutes:Seconds.Milliseconds format using two digits for each section except Milliseconds (uses 3).
fRate * fRate), where fRate is in seconds.
rot to the Actor's current x rotation.
rot to the Actor's current y rotation.
rot to the Actor's current z rotation.
rot.
zoom.
zoom.
zoom.
true if the Actor has a command named sCmdName.
fAmount.
fAmount.
x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y)
+ x,SCREEN_CENTER_X)
y,SCREEN_CENTER_Y)
stretchto,0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
+ cmds on the ActorFrame's leaves.
c.
c.
c.
fWidth by fHeight pixels.
fNumItems items.
sPath.
bPause.
SupportPan = true on load.
sAnnouncer exists.
sNewAnnouncer.
true if the Banner is currently scrolling.
c.
sID.
true if the Course has a background.
true if the Course has a banner.
true if the Course has timed modifiers.
true if the Course is an edit.
true if the Course is Endless.
true if the Course is Nonstop.
true if the Course is Oni.
true if this CourseEntry is a fixed song.
true if this CourseEntry is secret.
sPath.
s.
s.
nil if there isn't one).
game.
true if any noteskins exist for the specified Game s.
pn.
sCommand
for pn, if given. See .
true if enough credits have been inserted to join.
true if the gameplay lead in is enabled. If
false, gameplay begins immediately.
true if the game is Multiplayer.
true if a delay is active in the song.
+ true if a delay is active in the song.
true if the song is currently in a freeze.
+ true if the song is currently in a freeze.
fBeat.
true if any human player is using a memory card.
true if playing in Battle mode.
true if player pn is the winner.
pn.
bOn.
pn.
fSeconds.
hns.
tns.
true if player pn's card is locked.
pn.
true if player pn's name is available.
sAnimation at fPlayRate speed (default 1.0).
sButton sElement using NoteSkin sNoteSkin.
true if the strName noteskin exists in the current gametype.
true if the first item in the row goes down.
pn is on.
true if this row is focused by player pn.
true if this row forces one choice on all players.
pn.
index in the current steps queue.
noteskin.
true if the player is using reverse. (equivalent to GetReverse() == 1)
true if a full combo (TNS_W3 and up) was obtained.
true if a full combo (tns and up) was obtained.
tns.
true if the player was disqualified from ranking.
iScore.
sPreference.
sPreference exists.
Course c, Trail t)
true if the specified code sUnlockEntryID is unlocked.
weightPounds.
pn.
ProfileSlot.
true if player pn's profile is persistent.
true if Song s has never been played before (according to the machine profile).
true if the last load of player pn's profile was a LastGood copy of the profile.
true if the last load of player pn's profile resulted in a tampered or corrupt profile.
true if the current position within the file is the end. (EOF = End of File)
length bytes from the RageFile's current position.
true if a file exists at sPath.
sPath. The last two arguments are optional (and default to false).
sPath.
fSpeed. The associated must have SupportsRateChanging = true on load.
fVolume, which is between 0..1.
sGroupName.
true if the game is paused.
bPause.
true if all active players are on the last options row.
true if the specified player is on an items that ends the screen.
pn is on. (Was previously GetCurrentRow.)
pn's current selected item as an integer.
true if the player is going to the options screen.
pn
st.
true if the song has steps for the specified difficulty in st.
true if the song has attacks.
true if the song has a background.
true if the song has a banner.
true if the song has BGChanges.
true if the song has a CDTitle.
true if the song has edits.
true if the song has lyrics.
true if the song has music.
true if the song has significant elephants or bison.
true if the song has .
true if the song's DisplayBPM is constant.
true if the song's DisplayBPM is random.
true if the song's DisplayBPM is secret.
true if the song is considered easy.
true if the song is enabled.
c.
sGroupName.
s.
sGroupName.
{theme}/Other/SongManager sListName.txt.
{theme}/Other/SongManager sListName.txt.
true if a Delay is active.
true if a Freeze is active.
fWidthxfHeight.
fRate. Useful for Sprites that need to change by BPM (e.g. Tran from DDR 5th Mix, the cube from DS EuroMix 2).
true if the song has significant timing changes.
+ true if the song has significant timing changes.
pn. Use to grab a specific value.
@@ -3442,18 +3472,21 @@
true if the Steps are an edit.
true if the Steps are a player edit (loaded from a profile).
true if the steps were automatically generated.
true if the Steps use different TimingData from the Song.
+ true if the Style needs to be zoomed out with two players.
Element in Class for the currently loaded language.
fElapsedTime.
fBeat.
beat=BPM".
fBeat.
beat=stop seconds".
beat=stop seconds".
beat=label name."
true if the TimingData contains BPM changes.
true if the TimingData contains any BPM changes with a negative BPM.
true if the TimingData contains stops.
true if the TimingData contains warps.
true if the TimingData contains fake segments.
+ true if the TimingData contains fake segments.
true if the TimingData contains speed scrolling changes.
true if the TimingData contains general scrolling changes.
+ iEntry.
sCourseName.course,"Driven"
iIndex.
true if the wheel is locked.
true if the wheel is settled/stopped moving.
n.
sSection.