Fix compile...and I think fix the save problem.
Not the best way to do this perhaps, but it's something.
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+3
-1
@@ -2867,7 +2867,9 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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if( (*s)->IsAutogen() )
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continue;
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// If the notedata has content, let it go.
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if( !(*s)->m_NoteData->IsEmpty() )
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NoteData tmp;
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(*s)->GetNoteData(tmp);
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if( !tmp.IsEmpty() )
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continue;
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// It's hard to say if these steps were saved to disk or not.
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/*
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