From 4078010ebd10f7b734e4d7f7e4f3eebe5fefc4f3 Mon Sep 17 00:00:00 2001 From: Kyzentun Keeslala Date: Tue, 16 Jun 2015 16:51:06 -0600 Subject: [PATCH] Change RunScriptFile to report errors through the error reporting system instead of just dialogs so that errors show when reloading scripts in game. --- src/LuaManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/LuaManager.cpp b/src/LuaManager.cpp index c74b13bfe3..2b8bd94d9c 100644 --- a/src/LuaManager.cpp +++ b/src/LuaManager.cpp @@ -771,7 +771,7 @@ bool LuaHelpers::RunScriptFile( const RString &sFile ) { LUA->Release( L ); sError = ssprintf( "Lua runtime error: %s", sError.c_str() ); - Dialog::OK( sError, "LUA_ERROR" ); + LuaHelpers::ReportScriptError(sError); return false; } LUA->Release( L );